LJL · Patch 16.10 · Spring
PlayoffsMay 28, 2026, 09:54 AM · 36.9 minScouting line
RAYN Clocks won: +8.6k team gold, Top, Bot and Support won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
12/2/8
YellowYoshi
3/4/4
Kangkuk
8/1/25
ankochan
4/10/3
Razer
5/2/14
Ramune
2/6/6
Fluid
7/6/13
Archer
4/7/4
chico
4/2/16
Patch
0/9/4
Draft
RAYN Clocks
Blue sideFirst pick
RumbleGecko
Jarvan IVKangkuk
ViktorRazer
VarusFluid
Neekochico
Rising Gaming
Red side
SionYellowYoshi
Jayceankochan
RyzeRamune
JhinArcher
KarmaPatch
Objectives
- +951
- Gold at 15
- -951
- 4
- Dragons
- 2
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 10
- Towers
- 2
- 44
- Plates
- 13
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, Rising Gaming.
Biggest lead: RAYN Clocks +10,530, Rising Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | RAYN Clocks +480 |
| 15 min | RAYN Clocks +951 |
| 20 min | RAYN Clocks +6,108 |
| 25 min | RAYN Clocks +10,530 |
| End (37 min) | RAYN Clocks +8,645 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Voltaic CycloswordFluid, in 1.1% of the champion's games
Lord Dominik's RegardsFluid, in 1.6% of the champion's games
BastionbreakerFluid, in 2.9% of the champion's games
Sterak's GageKangkuk, in 4.8% of the champion's games
Rabadon's DeathcapGecko, in 8.7% of the champion's games
GeckoRumble
YellowYoshiSion
KangkukJarvan IV
ankochanJayce
RazerViktor
RamuneRyze
FluidVarus
ArcherJhin
chicoNeeko
PatchKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
VictoryRed side
Rising Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 4 / 4(1.75) | 269 7.3/m | ||
| 4 / 10 / 3(0.7) | 219 5.9/m | ||
| 2 / 6 / 6(1.33) | 285 7.7/m | ||
| 4 / 7 / 4(1.14) | 366 9.9/m | ||
| 0 / 9 / 4(0.44) | 46 1.2/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 12/2/8 | 8/1/25 | 5/2/14 | 7/6/13 | 4/2/16 | 3/4/4 | 4/10/3 | 2/6/6 | 4/7/4 | 0/9/4 |
| Kill participation | 55.6% | 91.7% | 52.8% | 55.6% | 55.6% | 53.8% | 53.8% | 61.5% | 61.5% | 30.8% |
| CS | 289 | 256 | 325 | 250 | 55 | 269 | 219 | 285 | 366 | 46 |
| CS per minute | 7.8 | 6.9 | 8.8 | 6.8 | 1.5 | 7.3 | 5.9 | 7.7 | 9.9 | 1.2 |
| Gold | 17,161 | 17,254 | 15,497 | 16,548 | 11,537 | 13,358 | 15,198 | 13,689 | 18,307 | 8,800 |
| Gold share | 22% | 22.1% | 19.9% | 21.2% | 14.8% | 19.3% | 21.9% | 19.7% | 26.4% | 12.7% |
| Earned gold per minute | 335 | 338 | 290 | 318 | 183 | 232 | 282 | 241 | 366 | 109 |
| Damage to champions | 41,357 | 23,526 | 34,459 | 24,286 | 17,363 | 14,923 | 31,502 | 26,320 | 23,026 | 7,486 |
| Damage share | 29.3% | 16.7% | 24.4% | 17.2% | 12.3% | 14.5% | 30.5% | 25.5% | 22.3% | 7.2% |
| Damage per minute | 1,120 | 637 | 933 | 658 | 470 | 404 | 853 | 713 | 624 | 203 |
| Damage taken per minute | 647 | 1,192 | 540 | 538 | 628 | 1,118 | 836 | 1,064 | 717 | 691 |
| Damage mitigated per minute | 910 | 1,526 | 757 | 255 | 267 | 2,700 | 532 | 588 | 494 | 309 |
| Damage to towers | 14,340 | 2,989 | 6,996 | 11,947 | 2,455 | 842 | 0 | 5,830 | 6,635 | 0 |
| Vision score | 47 | 57 | 53 | 63 | 162 | 57 | 43 | 29 | 41 | 158 |
| Wards placed | 15 | 14 | 18 | 21 | 67 | 24 | 10 | 16 | 14 | 72 |
| Wards killed | 4 | 12 | 8 | 13 | 22 | 5 | 9 | 3 | 12 | 21 |
| Control wards | 9 | 11 | 7 | 9 | 14 | 8 | 5 | 6 | 8 | 19 |
| Gold at 15 | 6,127 | 5,607 | 5,172 | 6,856 | 4,424 | 4,887 | 7,023 | 5,398 | 6,156 | 3,771 |
| Gold diff at 10 | +770 | -537 | -408 | +97 | +558 | -770 | +537 | +408 | -97 | -558 |
| Gold diff at 15 | +1,240 | -1,416 | -226 | +700 | +653 | -1,240 | +1,416 | +226 | -700 | -653 |
| XP diff at 10 | +448 | -13 | +483 | +34 | +142 | -448 | +13 | -483 | -34 | -142 |
| XP diff at 15 | +512 | -508 | +767 | +261 | +151 | -512 | +508 | -767 | -261 | -151 |
| CS diff at 10 | +4 | -5 | -1 | -12 | +1 | -4 | +5 | +1 | +12 | -1 |
| CS diff at 15 | +16 | -17 | +11 | -14 | +2 | -16 | +17 | -11 | +14 | -2 |
| Gold diff at 20 | +2,660 | -206 | +1,102 | +1,239 | +1,313 | -2,660 | +206 | -1,102 | -1,239 | -1,313 |
| XP diff at 20 | +1,847 | +596 | +2,344 | +288 | +915 | -1,847 | -596 | -2,344 | -288 | -915 |
| CS diff at 20 | +23 | -6 | +37 | -40 | +6 | -23 | +6 | -37 | +40 | -6 |
| Gold diff at 25 | +4,000 | +1,210 | +1,754 | +1,771 | +1,795 | -4,000 | -1,210 | -1,754 | -1,771 | -1,795 |
| XP diff at 25 | +3,334 | +2,816 | +2,567 | +1,241 | +2,183 | -3,334 | -2,816 | -2,567 | -1,241 | -2,183 |
| CS diff at 25 | +12 | +7 | +41 | -46 | +6 | -12 | -7 | -41 | +46 | -6 |
| Gold spent | 14,925 | 15,725 | 14,775 | 16,125 | 9,975 | 12,950 | 14,500 | 13,150 | 17,450 | 8,140 |
| Multikills | 2× double, 1× triple | — | 1× double | — | — | — | — | — | — | — |
Game ID LOLTMNT02_414587
Methodology →