LJL · Patch 16.10 · Spring
PlayoffsMay 28, 2026, 11:48 AM · 24 min · Game 3Scouting line
Rising Gaming won: +18.2k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
YellowYoshi
2/1/5
Gecko
0/4/1
ankochan
8/1/13
Kangkuk
2/6/0
Ramune
13/0/12
Razer
0/7/0
Archer
8/1/12
Fluid
1/7/1
Patch
1/0/22
chico
0/8/2
Draft
Rising Gaming
Blue sideFirst pick
RenektonYellowYoshi
Xin Zhaoankochan
OriannaRamune
AsheArcher
PoppyPatch
RAYN Clocks
Red side
K'SanteGecko
ViKangkuk
HweiRazer
SeraphineFluid
Nautiluschico
Objectives
- +6,864
- Gold at 15
- -6,864
- 3
- Dragons
- 0
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 1
- 40
- Plates
- 12
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rising Gaming leads; below, RAYN Clocks.
Biggest lead: Rising Gaming +18,229, RAYN Clocks +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Rising Gaming +3,971 |
| 15 min | Rising Gaming +6,864 |
| 20 min | Rising Gaming +10,666 |
| End (24 min) | Rising Gaming +18,229 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Blackfire TorchFluid, in 3.7% of the champion's games
Sterak's Gageankochan, in 5.4% of the champion's games
Arcane CometFluid, in 5.8% of the champion's games
Mikael's BlessingPatch, in 9.3% of the champion's games
YellowYoshiRenekton
GeckoK'Sante
ankochanXin Zhao
KangkukVi
RamuneOrianna
RazerHwei
ArcherAshe
FluidSeraphine
PatchPoppy
chicoNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Rising Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 2 / 1 / 5(7) | 211 8.8/m | ||
| 8 / 1 / 13(21) | 161 6.7/m | ||
| 13 / 0 / 12(25) | 241 10.0/m | ||
| 8 / 1 / 12(20) | 207 8.6/m | ||
| 1 / 0 / 22(23) | 16 0.7/m |
Red side
RAYN Clocks
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/5 | 8/1/13 | 13/0/12 | 8/1/12 | 1/0/22 | 0/4/1 | 2/6/0 | 0/7/0 | 1/7/1 | 0/8/2 |
| Kill participation | 21.9% | 65.6% | 78.1% | 62.5% | 71.9% | 33.3% | 66.7% | 0% | 66.7% | 66.7% |
| CS | 211 | 161 | 241 | 207 | 16 | 203 | 154 | 191 | 163 | 29 |
| CS per minute | 8.8 | 6.7 | 10.0 | 8.6 | 0.7 | 8.4 | 6.4 | 7.9 | 6.8 | 1.2 |
| Gold | 9,345 | 11,704 | 13,935 | 13,117 | 8,078 | 7,989 | 8,642 | 7,277 | 8,388 | 5,654 |
| Gold share | 16.6% | 20.8% | 24.8% | 23.3% | 14.4% | 21.1% | 22.8% | 19.2% | 22.1% | 14.9% |
| Earned gold per minute | 255 | 353 | 446 | 412 | 202 | 199 | 226 | 169 | 215 | 101 |
| Damage to champions | 10,294 | 15,664 | 22,216 | 19,446 | 10,495 | 13,335 | 9,318 | 14,741 | 11,023 | 5,606 |
| Damage share | 13.2% | 20.1% | 28.4% | 24.9% | 13.4% | 24.7% | 17.2% | 27.3% | 20.4% | 10.4% |
| Damage per minute | 428 | 652 | 924 | 809 | 437 | 555 | 388 | 613 | 459 | 233 |
| Damage taken per minute | 834 | 1,427 | 456 | 585 | 574 | 847 | 839 | 640 | 519 | 832 |
| Damage mitigated per minute | 739 | 988 | 461 | 265 | 513 | 1,246 | 768 | 335 | 286 | 1,121 |
| Damage to towers | 5,632 | 2,949 | 15,870 | 12,597 | 1,613 | 4,404 | 0 | 1,464 | 4,310 | 0 |
| Vision score | 38 | 34 | 27 | 47 | 83 | 25 | 33 | 34 | 26 | 80 |
| Wards placed | 15 | 6 | 8 | 9 | 41 | 7 | 9 | 11 | 14 | 44 |
| Wards killed | 4 | 8 | 8 | 11 | 7 | 2 | 6 | 6 | 4 | 12 |
| Control wards | 6 | 4 | 1 | 1 | 8 | 3 | 8 | 4 | 5 | 11 |
| Gold at 15 | 5,468 | 6,823 | 6,936 | 6,870 | 4,578 | 5,310 | 5,106 | 4,363 | 5,485 | 3,547 |
| Gold diff at 10 | -71 | +962 | +1,127 | +1,080 | +873 | +71 | -962 | -1,127 | -1,080 | -873 |
| Gold diff at 15 | +158 | +1,717 | +2,573 | +1,385 | +1,031 | -158 | -1,717 | -2,573 | -1,385 | -1,031 |
| XP diff at 10 | -142 | +121 | +919 | +144 | +12 | +142 | -121 | -919 | -144 | -12 |
| XP diff at 15 | -205 | +1,183 | +2,024 | +685 | -264 | +205 | -1,183 | -2,024 | -685 | +264 |
| CS diff at 10 | -6 | 0 | +37 | +19 | -6 | +6 | 0 | -37 | -19 | +6 |
| CS diff at 15 | -5 | +13 | +43 | +19 | -9 | +5 | -13 | -43 | -19 | +9 |
| Gold diff at 20 | +508 | +2,036 | +4,397 | +2,225 | +1,500 | -508 | -2,036 | -4,397 | -2,225 | -1,500 |
| XP diff at 20 | +1,327 | +1,593 | +2,486 | +1,080 | +1,081 | -1,327 | -1,593 | -2,486 | -1,080 | -1,081 |
| CS diff at 20 | +17 | +18 | +35 | +25 | -12 | -17 | -18 | -35 | -25 | +12 |
| Gold diff at 25 | +1,356 | +3,062 | +6,658 | +4,729 | +2,424 | -1,356 | -3,062 | -6,658 | -4,729 | -2,424 |
| XP diff at 25 | +2,910 | +2,436 | +4,685 | +2,762 | +2,652 | -2,910 | -2,436 | -4,685 | -2,762 | -2,652 |
| CS diff at 25 | +8 | +7 | +50 | +44 | -13 | -8 | -7 | -50 | -44 | +13 |
| Gold spent | 7,925 | 10,100 | 11,675 | 11,325 | 6,765 | 7,755 | 8,450 | 7,050 | 8,475 | 5,300 |
| Multikills | — | 1× double | 3× double | — | — | — | — | — | — | — |
Game ID LOLTMNT02_414628
Methodology →