LJL · Patch 16.14 · Summer
PlayoffsJul 24, 2026, 09:25 AM · 27.3 min · Game 2Scouting line
Arneb won: +11.8k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
0/3/2
leaf
1/1/6
Kangkuk
1/3/1
Kania
3/2/13
Razer
0/4/2
Daemi
11/0/4
Fluid
3/3/0
dresscode
3/1/10
chico
0/5/3
Taiyaki
0/0/13
Draft
RAYN Clocks
Blue sideFirst pick
AmbessaGecko
WukongKangkuk
GalioRazer
SyndraFluid
Rellchico
Arneb
Red side
K'Santeleaf
Jarvan IVKania
SmolderDaemi
Viktordresscode
LeonaTaiyaki
Objectives
- -5,454
- Gold at 15
- +5,454
- 2
- Dragons
- 2
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 2
- Towers
- 9
- 11
- Plates
- 38
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, Arneb.
Biggest lead: RAYN Clocks +0, Arneb +11,818. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Arneb +4,093 |
| 15 min | Arneb +5,454 |
| 20 min | Arneb +6,602 |
| 25 min | Arneb +9,133 |
| End (27 min) | Arneb +11,818 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Zeke's ConvergenceKania, in 0.4% of the champion's games
Ionian Boots of LucidityTaiyaki, in 2.7% of the champion's games
Crimson LucidityDaemi, in 6.5% of the champion's games
B. F. SwordKangkuk, in 9% of the champion's games
AftershockRazer, in 14% of the champion's games
GeckoAmbessa
leafK'Sante
KangkukWukong
KaniaJarvan IV
RazerGalio
DaemiSmolder
FluidSyndra
dresscodeViktor
chicoRell
TaiyakiLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
DefeatRed side
Arneb
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/2 | 1/3/1 | 0/4/2 | 3/3/0 | 0/5/3 | 1/1/6 | 3/2/13 | 11/0/4 | 3/1/10 | 0/0/13 |
| Kill participation | 50% | 50% | 50% | 75% | 75% | 38.9% | 88.9% | 83.3% | 72.2% | 72.2% |
| CS | 237 | 185 | 202 | 239 | 31 | 200 | 183 | 303 | 260 | 26 |
| CS per minute | 8.7 | 6.8 | 7.4 | 8.7 | 1.1 | 7.3 | 6.7 | 11.1 | 9.5 | 1.0 |
| Gold | 9,583 | 9,609 | 8,179 | 11,688 | 6,376 | 9,250 | 11,630 | 16,302 | 12,477 | 7,594 |
| Gold share | 21.1% | 21.1% | 18% | 25.7% | 14% | 16.2% | 20.3% | 28.5% | 21.8% | 13.3% |
| Earned gold per minute | 218 | 219 | 167 | 295 | 101 | 206 | 293 | 464 | 324 | 146 |
| Damage to champions | 13,861 | 7,593 | 8,185 | 12,258 | 3,841 | 12,329 | 10,521 | 29,810 | 9,311 | 5,799 |
| Damage share | 30.3% | 16.6% | 17.9% | 26.8% | 8.4% | 18.2% | 15.5% | 44% | 13.7% | 8.6% |
| Damage per minute | 507 | 278 | 300 | 449 | 141 | 451 | 385 | 1,091 | 341 | 212 |
| Damage taken per minute | 737 | 753 | 672 | 412 | 454 | 843 | 804 | 357 | 251 | 397 |
| Damage mitigated per minute | 1,061 | 612 | 997 | 209 | 576 | 1,233 | 933 | 182 | 197 | 483 |
| Damage to towers | 9,649 | 0 | 2,176 | 1,249 | 0 | 2,678 | 4,222 | 16,649 | 8,426 | 1,070 |
| Vision score | 26 | 33 | 29 | 26 | 95 | 32 | 59 | 35 | 40 | 108 |
| Wards placed | 9 | 6 | 13 | 10 | 50 | 8 | 7 | 11 | 16 | 41 |
| Wards killed | 3 | 8 | 2 | 5 | 13 | 2 | 14 | 7 | 7 | 14 |
| Control wards | 4 | 5 | 5 | 3 | 18 | 3 | 7 | 4 | 9 | 16 |
| Gold at 15 | 5,090 | 4,714 | 4,608 | 4,879 | 3,253 | 5,008 | 5,928 | 7,471 | 5,737 | 3,854 |
| Gold diff at 10 | -370 | -864 | -1,707 | -522 | -630 | +370 | +864 | +1,707 | +522 | +630 |
| Gold diff at 15 | +82 | -1,214 | -2,863 | -858 | -601 | -82 | +1,214 | +2,863 | +858 | +601 |
| XP diff at 10 | -339 | +23 | -313 | -105 | -746 | +339 | -23 | +313 | +105 | +746 |
| XP diff at 15 | +81 | -695 | -785 | -463 | +123 | -81 | +695 | +785 | +463 | -123 |
| CS diff at 10 | -7 | -6 | -14 | -6 | -2 | +7 | +6 | +14 | +6 | +2 |
| CS diff at 15 | +7 | -18 | -27 | -9 | +1 | -7 | +18 | +27 | +9 | -1 |
| Gold diff at 20 | +408 | -1,310 | -4,569 | -468 | -663 | -408 | +1,310 | +4,569 | +468 | +663 |
| XP diff at 20 | +259 | -173 | -1,698 | -354 | -167 | -259 | +173 | +1,698 | +354 | +167 |
| CS diff at 20 | +23 | -10 | -51 | -9 | +5 | -23 | +10 | +51 | +9 | -5 |
| Gold diff at 25 | +1,320 | -1,629 | -6,427 | -1,442 | -955 | -1,320 | +1,629 | +6,427 | +1,442 | +955 |
| XP diff at 25 | +1,388 | -139 | -3,364 | -2,032 | -2,189 | -1,388 | +139 | +3,364 | +2,032 | +2,189 |
| CS diff at 25 | +46 | -5 | -78 | -18 | +5 | -46 | +5 | +78 | +18 | -5 |
| Gold spent | 9,625 | 8,958 | 7,775 | 9,175 | 5,705 | 8,075 | 11,425 | 15,550 | 10,925 | 6,565 |
| Multikills | — | — | — | 1× double | — | — | — | 3× double, 1× triple | — | — |
Game ID LOLTMNT02_437555
Methodology →