LJL · Patch 16.14 · Summer
PlayoffsJul 24, 2026, 10:26 AM · 26.4 min · Game 3Scouting line
Arneb won: +12.9k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
leaf
4/1/7
Gecko
2/6/1
Kania
3/2/17
Kangkuk
2/4/3
Daemi
13/2/4
Razer
1/8/3
dresscode
8/0/9
chico
1/3/4
Taiyaki
0/3/15
YSDS
2/7/4
Draft
Arneb
Blue sideFirst pick
Yorickleaf
TrundleKania
LockeDaemi
Sivirdresscode
BardTaiyaki
RAYN Clocks
Red side
GwenGecko
JayceKangkuk
SkarnerRazer
Yunarachico
KarmaYSDS
Objectives
- +7,730
- Gold at 15
- -7,730
- 3
- Dragons
- 0
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 10
- Towers
- 0
- 42
- Plates
- 3
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Arneb leads; below, RAYN Clocks.
Biggest lead: Arneb +12,900, RAYN Clocks +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Arneb +3,815 |
| 15 min | Arneb +7,730 |
| 20 min | Arneb +10,417 |
| 25 min | Arneb +10,383 |
| End (26 min) | Arneb +12,900 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Armored AdvanceRazer, in 0.1% of the champion's games
Zeke's ConvergenceTaiyaki, in 0.4% of the champion's games
Imperial MandateTaiyaki, in 0.7% of the champion's games
Executioner's Callingleaf, in 4.3% of the champion's games
leafYorick
GeckoGwen
KaniaTrundle
KangkukJayce
DaemiLocke
RazerSkarner
dresscodeSivir
chicoYunara
TaiyakiBard
YSDSKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Arneb
VictoryRed side
RAYN Clocks
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/7 | 3/2/17 | 13/2/4 | 8/0/9 | 0/3/15 | 2/6/1 | 2/4/3 | 1/8/3 | 1/3/4 | 2/7/4 |
| Kill participation | 39.3% | 71.4% | 60.7% | 60.7% | 53.6% | 37.5% | 62.5% | 50% | 62.5% | 75% |
| CS | 212 | 163 | 216 | 264 | 17 | 237 | 194 | 165 | 220 | 22 |
| CS per minute | 8.0 | 6.2 | 8.2 | 10.0 | 0.6 | 9.0 | 7.3 | 6.2 | 8.3 | 0.8 |
| Gold | 10,916 | 11,549 | 13,751 | 14,336 | 7,801 | 10,563 | 10,343 | 8,207 | 9,211 | 7,129 |
| Gold share | 18.7% | 19.8% | 23.6% | 24.6% | 13.4% | 23.2% | 22.8% | 18.1% | 20.3% | 15.7% |
| Earned gold per minute | 280 | 304 | 388 | 410 | 162 | 267 | 259 | 178 | 216 | 137 |
| Damage to champions | 12,592 | 13,111 | 28,489 | 27,781 | 8,585 | 11,844 | 20,770 | 9,972 | 12,466 | 7,879 |
| Damage share | 13.9% | 14.5% | 31.5% | 30.7% | 9.5% | 18.8% | 33% | 15.8% | 19.8% | 12.5% |
| Damage per minute | 477 | 496 | 1,078 | 1,052 | 325 | 448 | 786 | 377 | 472 | 298 |
| Damage taken per minute | 646 | 1,071 | 863 | 407 | 521 | 922 | 541 | 1,213 | 542 | 736 |
| Damage mitigated per minute | 544 | 896 | 506 | 224 | 236 | 681 | 293 | 1,094 | 339 | 401 |
| Damage to towers | 9,496 | 11,663 | 10,378 | 11,214 | 1,043 | 2,231 | 0 | 922 | 0 | 0 |
| Vision score | 24 | 50 | 16 | 25 | 115 | 30 | 37 | 20 | 24 | 79 |
| Wards placed | 8 | 8 | 4 | 11 | 44 | 10 | 5 | 7 | 13 | 35 |
| Wards killed | 1 | 11 | 4 | 4 | 13 | 3 | 9 | 2 | 3 | 6 |
| Control wards | 2 | 9 | 2 | 4 | 21 | 4 | 4 | 2 | 3 | 12 |
| Gold at 15 | 5,600 | 5,994 | 7,901 | 7,565 | 4,191 | 5,211 | 5,661 | 4,343 | 4,859 | 3,447 |
| Gold diff at 10 | -81 | +302 | +1,454 | +1,371 | +769 | +81 | -302 | -1,454 | -1,371 | -769 |
| Gold diff at 15 | +389 | +333 | +3,558 | +2,706 | +744 | -389 | -333 | -3,558 | -2,706 | -744 |
| XP diff at 10 | +27 | -20 | +660 | +1,100 | +637 | -27 | +20 | -660 | -1,100 | -637 |
| XP diff at 15 | +1,241 | +578 | +1,673 | +2,046 | +89 | -1,241 | -578 | -1,673 | -2,046 | -89 |
| CS diff at 10 | -15 | 0 | +15 | +30 | -2 | +15 | 0 | -15 | -30 | +2 |
| CS diff at 15 | -13 | -3 | +30 | +26 | -6 | +13 | +3 | -30 | -26 | +6 |
| Gold diff at 20 | +417 | +585 | +4,876 | +3,430 | +1,109 | -417 | -585 | -4,876 | -3,430 | -1,109 |
| XP diff at 20 | +1,891 | +967 | +2,631 | +2,829 | -174 | -1,891 | -967 | -2,631 | -2,829 | +174 |
| CS diff at 20 | -18 | -13 | +41 | +37 | -3 | +18 | +13 | -41 | -37 | +3 |
| Gold diff at 25 | +103 | +382 | +5,239 | +3,488 | +1,171 | -103 | -382 | -5,239 | -3,488 | -1,171 |
| XP diff at 25 | +1,982 | +596 | +2,157 | +2,102 | +135 | -1,982 | -596 | -2,157 | -2,102 | -135 |
| CS diff at 25 | -23 | -28 | +43 | +26 | -6 | +23 | +28 | -43 | -26 | +6 |
| Gold spent | 10,433 | 11,308 | 11,150 | 11,300 | 6,445 | 9,900 | 9,837 | 6,600 | 9,100 | 5,760 |
| Multikills | — | — | 1× double | 1× double | — | — | — | — | — | 1× double |
Game ID LOLTMNT02_438610
Methodology →