UL · Patch 14.13 · Summer
PlayoffsAug 03, 2024, 05:35 PM · 30.6 min · Game 3Scouting line
Zero Tenacity won: +14.4k team gold, Jungle, Mid and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Melonik
0/2/8
Kozi
2/4/1
bluerzor
6/2/12
ShazQ
0/6/3
Kofte
11/0/6
Syzyf
1/4/3
HARPOON
5/0/12
Lothen
1/2/2
Erdote
1/1/16
Acorderr
1/7/2
Draft
Zero Tenacity
Blue sideFirst pick
K'SanteMelonik
Zyrabluerzor
ZeriKofte
AsheHARPOON
NautilusErdote
Back2TheGame
Red side
SmolderKozi
AmumuShazQ
AzirSyzyf
EzrealLothen
GalioAcorderr
Objectives
- +1,123
- Gold at 15
- -1,123
- 4
- Dragons
- 0
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 8
- Towers
- 3
- 5
- Plates
- 3
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Zero Tenacity leads; below, Back2TheGame.
Biggest lead: Zero Tenacity +14,432, Back2TheGame +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Zero Tenacity +8 |
| 15 min | Zero Tenacity +1,123 |
| 20 min | Zero Tenacity +2,609 |
| 25 min | Zero Tenacity +6,950 |
| End (31 min) | Zero Tenacity +14,432 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Boots of SwiftnessLothen, in 0.1% of the champion's games
Mercurial ScimitarKofte, in 2.1% of the champion's games
Zeke's ConvergenceMelonik, in 4% of the champion's games
AftershockMelonik, in 6% of the champion's games
MelonikK'Sante
KoziSmolder
bluerzorZyra
ShazQAmumu
KofteZeri
SyzyfAzir
HARPOONAshe
LothenEzreal
ErdoteNautilus
AcorderrGalio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Zero Tenacity
VictoryRed side
Back2TheGame
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/8 | 6/2/12 | 11/0/6 | 5/0/12 | 1/1/16 | 2/4/1 | 0/6/3 | 1/4/3 | 1/2/2 | 1/7/2 |
| Kill participation | 34.8% | 78.3% | 73.9% | 73.9% | 73.9% | 60% | 60% | 80% | 60% | 60% |
| CS | 227 | 218 | 348 | 259 | 37 | 270 | 181 | 260 | 272 | 41 |
| CS per minute | 7.4 | 7.1 | 11.4 | 8.5 | 1.2 | 8.8 | 5.9 | 8.5 | 8.9 | 1.3 |
| Gold | 10,675 | 13,246 | 17,729 | 13,718 | 8,604 | 11,534 | 8,885 | 10,795 | 10,944 | 7,382 |
| Gold share | 16.7% | 20.7% | 27.7% | 21.4% | 13.4% | 23.3% | 17.9% | 21.8% | 22.1% | 14.9% |
| Earned gold per minute | 217 | 301 | 447 | 316 | 149 | 245 | 159 | 221 | 226 | 110 |
| Damage to champions | 10,639 | 18,949 | 25,559 | 28,971 | 7,844 | 22,445 | 6,536 | 12,910 | 12,973 | 3,652 |
| Damage share | 11.6% | 20.6% | 27.8% | 31.5% | 8.5% | 38.4% | 11.2% | 22.1% | 22.2% | 6.2% |
| Damage per minute | 347 | 619 | 834 | 946 | 256 | 733 | 213 | 421 | 423 | 119 |
| Damage taken per minute | 888 | 692 | 552 | 316 | 516 | 735 | 1,115 | 593 | 494 | 982 |
| Damage mitigated per minute | 1,242 | 339 | 312 | 200 | 883 | 432 | 871 | 321 | 233 | 1,301 |
| Damage to towers | 4,756 | 2,708 | 12,361 | 8,303 | 496 | 2,548 | 0 | 4,774 | 1,373 | 492 |
| Vision score | 51 | 49 | 33 | 33 | 111 | 28 | 39 | 20 | 14 | 112 |
| Wards placed | 17 | 11 | 14 | 10 | 63 | 16 | 7 | 10 | 8 | 43 |
| Wards killed | 2 | 9 | 6 | 7 | 11 | 4 | 10 | 4 | 4 | 18 |
| Control wards | 5 | 10 | 7 | 3 | 16 | 6 | 7 | 5 | 0 | 10 |
| Gold at 15 | 4,848 | 5,421 | 6,603 | 5,357 | 3,703 | 5,584 | 4,960 | 5,420 | 5,075 | 3,770 |
| Gold diff at 10 | -889 | +296 | +364 | +325 | -88 | +889 | -296 | -364 | -325 | +88 |
| Gold diff at 15 | -736 | +461 | +1,183 | +282 | -67 | +736 | -461 | -1,183 | -282 | +67 |
| XP diff at 10 | -830 | +170 | +240 | +218 | +244 | +830 | -170 | -240 | -218 | -244 |
| XP diff at 15 | -665 | +62 | +867 | +741 | +626 | +665 | -62 | -867 | -741 | -626 |
| CS diff at 10 | -17 | 0 | +13 | +13 | +3 | +17 | 0 | -13 | -13 | -3 |
| CS diff at 15 | -13 | -5 | +13 | +12 | +3 | +13 | +5 | -13 | -12 | -3 |
| Gold diff at 20 | -787 | +777 | +2,035 | +531 | +53 | +787 | -777 | -2,035 | -531 | -53 |
| XP diff at 20 | -625 | +33 | +1,446 | +1,199 | +602 | +625 | -33 | -1,446 | -1,199 | -602 |
| CS diff at 20 | -17 | -8 | +29 | +11 | +2 | +17 | +8 | -29 | -11 | -2 |
| Gold diff at 25 | -1,430 | +1,968 | +4,399 | +1,767 | +246 | +1,430 | -1,968 | -4,399 | -1,767 | -246 |
| XP diff at 25 | -682 | +1,891 | +3,621 | +2,052 | +1,109 | +682 | -1,891 | -3,621 | -2,052 | -1,109 |
| CS diff at 25 | -46 | +11 | +71 | +6 | -4 | +46 | -11 | -71 | -6 | +4 |
| Gold spent | 10,050 | 11,650 | 14,825 | 12,755 | 7,650 | 11,033 | 8,625 | 10,835 | 10,183 | 6,550 |
| Multikills | — | 1× double | 3× double, 2× triple, 1× quadra | 1× double | — | — | — | — | — | — |
Game ID LOLTMNT06_66708
Methodology →