ASCI · Patch 13.16
Sep 12, 2023, 10:09 AM · 42.6 min15Kills20
77.0kGold78.9k
102,508Damage121,504
Scouting line
FunPlus Phoenix Blaze won: +2.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Rooster
1/3/3
Longmao
8/3/2
—
—
—
—
—
—
Guwon
2/3/7
sorrow
2/2/14
—
—
—
—
—
—
Loki
1/3/7
Qing
3/2/15
—
—
—
—
—
—
Lure
11/4/2
Xingye
6/5/9
—
—
—
—
—
—
Duro
0/7/12
Fahai
1/3/16
—
—
—
—
—
—
Draft
Hanwha Life Esports Challengers
Blue sideFirst pick
RenektonRooster
NocturneGuwon
NeekoLoki
Kai'SaLure
AlistarDuro
Bans




FunPlus Phoenix Blaze
Red side
JaxLongmao
Sejuanisorrow
TaliyahQing
SivirXingye
RakanFahai
Bans




Objectives
FunPlus Phoenix Blaze
- 0
- Gold at 15
- -0
- 2
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 3
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Hanwha Life Esports Challengers leads; below, FunPlus Phoenix Blaze.
Biggest lead: Hanwha Life Esports Challengers +0, FunPlus Phoenix Blaze +1,965. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (43 min) | FunPlus Phoenix Blaze +1,965 |
Blue side
Hanwha Life Esports Challengers
DefeatRed side
FunPlus Phoenix Blaze
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/3 | 2/3/7 | 1/3/7 | 11/4/2 | 0/7/12 | 8/3/2 | 2/2/14 | 3/2/15 | 6/5/9 | 1/3/16 |
| Kill participation | 26.7% | 60% | 53.3% | 86.7% | 80% | 50% | 80% | 90% | 75% | 85% |
| CS | 378 | 241 | 298 | 416 | 35 | 407 | 169 | 377 | 449 | 48 |
| CS per minute | 8.9 | 5.7 | 7.0 | 9.8 | 0.8 | 9.6 | 4.0 | 8.8 | 10.5 | 1.1 |
| Gold | 17,882 | 13,817 | 14,009 | 21,558 | 9,695 | 20,903 | 12,069 | 16,688 | 19,258 | 10,008 |
| Gold share | 23.2% | 18% | 18.2% | 28% | 12.6% | 26.5% | 15.3% | 21.1% | 24.4% | 12.7% |
| Earned gold per minute | 291 | 195 | 200 | 377 | 99 | 362 | 154 | 263 | 323 | 106 |
| Damage to champions | 25,224 | 11,036 | 22,170 | 39,108 | 4,970 | 26,320 | 15,866 | 36,244 | 37,796 | 5,278 |
| Damage share | 24.6% | 10.8% | 21.6% | 38.2% | 4.8% | 21.7% | 13.1% | 29.8% | 31.1% | 4.3% |
| Damage per minute | 592 | 259 | 520 | 918 | 117 | 618 | 372 | 851 | 887 | 124 |
| Damage taken per minute | 1,128 | 1,057 | 395 | 528 | 724 | 1,054 | 751 | 350 | 558 | 602 |
| Vision score | 30 | 65 | 43 | 46 | 136 | 35 | 64 | 49 | 53 | 194 |
| Wards placed | 5 | 33 | 9 | 16 | 78 | 16 | 18 | 11 | 14 | 120 |
| Wards killed | 14 | 12 | 16 | 25 | 13 | 3 | 15 | 11 | 10 | 24 |
| Control wards | 1 | 13 | 6 | 6 | 26 | 4 | 17 | 7 | 4 | 21 |
| Gold spent | 17,239 | 12,729 | 12,954 | 19,249 | 9,649 | 17,684 | 11,239 | 14,809 | 18,169 | 9,424 |
| Own jungle monsters | 12 | 174 | 2 | 40 | 0 | 16 | 115 | 23 | 56 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 4 | 0 | 9 | 3 | 2 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10501-10501_game_1
Methodology →