LPL · Patch 14.14 · Summer
PlayoffsAug 03, 2024, 10:17 AM · 26 minScouting line
LGD Gaming won: +10.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
4/0/3
YSKM
0/3/1
Meteor
1/0/7
GLFS
4/2/2
haichao
3/0/0
neny
0/1/1
Shaoye
2/1/5
Ahn
2/2/4
Jinjiao
0/5/5
Vampire
0/2/6
Draft
LGD Gaming
Blue sideFirst pick
RumbleBurdol
BrandMeteor
Corkihaichao
EzrealShaoye
RakanJinjiao
Invictus Gaming
Red side
K'SanteYSKM
MaokaiGLFS
Tristananeny
Miss FortuneAhn
BlitzcrankVampire
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Invictus Gaming.
Biggest lead: LGD Gaming +10,178, Invictus Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | LGD Gaming +10,178 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Plated SteelcapsBurdol, in 9.3% of the champion's games
Last WhisperAhn, in 9.4% of the champion's games
BurdolRumble
YSKMK'Sante
MeteorBrand
GLFSMaokai
haichaoCorki
nenyTristana
ShaoyeEzreal
AhnMiss Fortune
JinjiaoRakan
VampireBlitzcrank
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
VictoryRed side
Invictus Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/0/3 | 1/0/7 | 3/0/0 | 2/1/5 | 0/5/5 | 0/3/1 | 4/2/2 | 0/1/1 | 2/2/4 | 0/2/6 |
| Kill participation | 70% | 80% | 30% | 70% | 50% | 16.7% | 100% | 16.7% | 100% | 100% |
| CS | 245 | 228 | 285 | 259 | 22 | 200 | 149 | 252 | 283 | 28 |
| CS per minute | 9.4 | 8.8 | 11.0 | 10.0 | 0.8 | 7.7 | 5.7 | 9.7 | 10.9 | 1.1 |
| Gold | 11,288 | 10,365 | 13,107 | 11,536 | 6,479 | 7,980 | 8,225 | 9,781 | 10,883 | 5,728 |
| Gold share | 21.4% | 19.6% | 24.8% | 21.9% | 12.3% | 18.7% | 19.3% | 23% | 25.5% | 13.4% |
| Earned gold per minute | 302 | 266 | 372 | 311 | 116 | 174 | 184 | 244 | 286 | 88 |
| Damage to champions | 14,673 | 9,081 | 11,978 | 9,677 | 2,292 | 3,470 | 11,020 | 4,851 | 13,977 | 3,871 |
| Damage share | 30.8% | 19% | 25.1% | 20.3% | 4.8% | 9.3% | 29.6% | 13% | 37.6% | 10.4% |
| Damage per minute | 565 | 350 | 461 | 373 | 88 | 134 | 424 | 187 | 538 | 149 |
| Damage taken per minute | 347 | 844 | 316 | 397 | 632 | 657 | 1,024 | 509 | 268 | 360 |
| Vision score | 24 | 47 | 27 | 27 | 104 | 10 | 32 | 25 | 43 | 86 |
| Wards placed | 10 | 8 | 8 | 10 | 62 | 5 | 6 | 10 | 11 | 46 |
| Wards killed | 2 | 13 | 9 | 6 | 6 | 0 | 7 | 7 | 19 | 11 |
| Control wards | 8 | 5 | 1 | 2 | 15 | 1 | 5 | 2 | 3 | 16 |
| Gold spent | 9,940 | 7,610 | 10,133 | 9,932 | 5,850 | 7,685 | 8,080 | 9,250 | 10,804 | 5,195 |
| Own jungle monsters | 4 | 141 | 0 | 0 | 0 | 0 | 110 | 9 | 8 | 0 |
| Enemy jungle monsters | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11348-11348_game_1
Methodology →