LPL · Patch 14.14 · Summer
PlayoffsAug 03, 2024, 11:45 AM · 29.7 min · Game 3Scouting line
Invictus Gaming closed it: +8.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
1/6/2
YSKM
7/4/3
Meteor
2/1/2
GLFS
1/1/8
haichao
2/2/3
neny
5/1/3
Shaoye
1/3/2
Ahn
2/0/6
Jinjiao
0/4/5
Vampire
1/0/8
Draft
LGD Gaming
Blue sideFirst pick
JayceBurdol
ShyvanaMeteor
Zerihaichao
EzrealShaoye
RellJinjiao
Invictus Gaming
Red side
CamilleYSKM
MaokaiGLFS
Corkineny
SmolderAhn
LeonaVampire
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Invictus Gaming.
Biggest lead: LGD Gaming +0, Invictus Gaming +8,555. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Invictus Gaming +8,555 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Bloodthirsterneny, in 6.8% of the champion's games
Guardian AngelYSKM, in 9.8% of the champion's games
BurdolJayce
YSKMCamille
MeteorShyvana
GLFSMaokai
haichaoZeri
nenyCorki
ShaoyeEzreal
AhnSmolder
JinjiaoRell
VampireLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
DefeatRed side
Invictus Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/6/2 | 2/1/2 | 2/2/3 | 1/3/2 | 0/4/5 | 7/4/3 | 1/1/8 | 5/1/3 | 2/0/6 | 1/0/8 |
| Kill participation | 50% | 66.7% | 83.3% | 50% | 83.3% | 62.5% | 56.3% | 50% | 50% | 56.3% |
| CS | 289 | 250 | 302 | 281 | 26 | 270 | 177 | 306 | 317 | 38 |
| CS per minute | 9.7 | 8.4 | 10.2 | 9.5 | 0.9 | 9.1 | 6.0 | 10.3 | 10.7 | 1.3 |
| Gold | 11,564 | 10,781 | 12,595 | 11,185 | 6,234 | 14,661 | 10,338 | 14,210 | 13,891 | 7,814 |
| Gold share | 22.1% | 20.6% | 24.1% | 21.4% | 11.9% | 24.1% | 17% | 23.3% | 22.8% | 12.8% |
| Earned gold per minute | 258 | 231 | 292 | 245 | 78 | 362 | 216 | 347 | 336 | 131 |
| Damage to champions | 16,740 | 18,206 | 16,335 | 12,374 | 4,492 | 20,221 | 11,490 | 19,054 | 16,944 | 3,921 |
| Damage share | 24.6% | 26.7% | 24% | 18.2% | 6.6% | 28.2% | 16% | 26.6% | 23.7% | 5.5% |
| Damage per minute | 564 | 613 | 550 | 417 | 151 | 681 | 387 | 642 | 571 | 132 |
| Damage taken per minute | 614 | 1,075 | 676 | 597 | 456 | 1,043 | 1,118 | 501 | 534 | 490 |
| Vision score | 20 | 47 | 24 | 31 | 98 | 26 | 31 | 35 | 44 | 118 |
| Wards placed | 11 | 6 | 14 | 13 | 47 | 7 | 8 | 12 | 14 | 53 |
| Wards killed | 1 | 14 | 4 | 9 | 10 | 7 | 6 | 5 | 9 | 23 |
| Control wards | 4 | 4 | 5 | 4 | 14 | 3 | 5 | 1 | 5 | 18 |
| Gold spent | 11,145 | 9,965 | 12,335 | 10,998 | 6,200 | 14,387 | 8,905 | 12,687 | 11,604 | 6,800 |
| Own jungle monsters | 4 | 157 | 11 | 0 | 0 | 9 | 125 | 15 | 8 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 1 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11348-11348_game_3
Methodology →