LPL · Patch 14.14 · Summer
PlayoffsAug 03, 2024, 12:34 PM · 44.4 min · Game 4Scouting line
Invictus Gaming won: +4.3k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
1/4/5
YSKM
6/1/5
Meteor
2/3/4
GLFS
0/2/15
haichao
4/0/2
neny
1/1/9
Shaoye
0/4/3
Ahn
11/1/6
Jinjiao
1/7/2
Vampire
0/3/13
Draft
LGD Gaming
Blue sideFirst pick
K'SanteBurdol
ShyvanaMeteor
Corkihaichao
EzrealShaoye
RellJinjiao
Invictus Gaming
Red side
GwenYSKM
MaokaiGLFS
Yasuoneny
SmolderAhn
LeonaVampire
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 3
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 2
- 5
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 4
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Invictus Gaming.
Biggest lead: LGD Gaming +0, Invictus Gaming +4,313. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (44 min) | Invictus Gaming +4,313 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
MorellonomiconMeteor, in 3.7% of the champion's games
Abyssal MaskJinjiao, in 5.3% of the champion's games
Bloodthirsterhaichao, in 6.8% of the champion's games
Guardian Angelneny, in 7.7% of the champion's games
B. F. SwordShaoye, in 7.8% of the champion's games
Randuin's OmenGLFS, in 7.9% of the champion's games
Void StaffYSKM, in 8.3% of the champion's games
BurdolK'Sante
YSKMGwen
MeteorShyvana
GLFSMaokai
haichaoCorki
nenyYasuo
ShaoyeEzreal
AhnSmolder
JinjiaoRell
VampireLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
DefeatRed side
Invictus Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/5 | 2/3/4 | 4/0/2 | 0/4/3 | 1/7/2 | 6/1/5 | 0/2/15 | 1/1/9 | 11/1/6 | 0/3/13 |
| Kill participation | 75% | 75% | 75% | 37.5% | 37.5% | 61.1% | 83.3% | 55.6% | 94.4% | 72.2% |
| CS | 324 | 362 | 438 | 405 | 38 | 432 | 196 | 403 | 510 | 39 |
| CS per minute | 7.3 | 8.2 | 9.9 | 9.1 | 0.9 | 9.7 | 4.4 | 9.1 | 11.5 | 0.9 |
| Gold | 14,944 | 17,191 | 22,287 | 16,667 | 10,104 | 20,689 | 12,857 | 18,180 | 23,349 | 10,431 |
| Gold share | 18.4% | 21.2% | 27.4% | 20.5% | 12.4% | 24.2% | 15% | 21.3% | 27.3% | 12.2% |
| Earned gold per minute | 208 | 259 | 374 | 247 | 99 | 338 | 161 | 281 | 398 | 106 |
| Damage to champions | 19,971 | 28,734 | 34,056 | 33,970 | 4,604 | 33,178 | 19,691 | 16,552 | 81,018 | 8,890 |
| Damage share | 16.5% | 23.7% | 28.1% | 28% | 3.8% | 20.8% | 12.4% | 10.4% | 50.8% | 5.6% |
| Damage per minute | 450 | 648 | 768 | 766 | 104 | 748 | 444 | 373 | 1,826 | 200 |
| Damage taken per minute | 1,096 | 1,413 | 541 | 721 | 924 | 947 | 1,017 | 644 | 634 | 670 |
| Vision score | 50 | 71 | 64 | 59 | 147 | 60 | 72 | 53 | 62 | 157 |
| Wards placed | 16 | 8 | 21 | 17 | 71 | 10 | 14 | 12 | 21 | 80 |
| Wards killed | 11 | 20 | 14 | 19 | 19 | 17 | 21 | 15 | 10 | 21 |
| Control wards | 9 | 6 | 4 | 8 | 21 | 4 | 12 | 9 | 5 | 24 |
| Gold spent | 14,633 | 15,343 | 20,942 | 15,957 | 9,760 | 19,239 | 11,045 | 16,159 | 19,548 | 10,145 |
| Own jungle monsters | 0 | 198 | 11 | 4 | 0 | 27 | 115 | 24 | 41 | 0 |
| Enemy jungle monsters | 0 | 11 | 3 | 1 | 0 | 5 | 12 | 3 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11348-11348_game_4
Methodology →