LPL · Patch 14.14 · Summer
PlayoffsAug 03, 2024, 11:02 AM · 24.4 min · Game 2Scouting line
LGD Gaming won: +12.3k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
YSKM
2/3/1
Burdol
3/3/3
GLFS
1/3/2
Meteor
3/0/4
neny
1/2/2
haichao
3/0/2
Ahn
0/3/2
Shaoye
3/0/7
Vampire
0/2/1
Jinjiao
1/1/8
Draft
Invictus Gaming
Blue sideFirst pick
K'SanteYSKM
BrandGLFS
Corkineny
JhinAhn
LeonaVampire
LGD Gaming
Red side
MordekaiserBurdol
NidaleeMeteor
Tristanahaichao
Miss FortuneShaoye
RellJinjiao
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 6
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, LGD Gaming.
Biggest lead: Invictus Gaming +0, LGD Gaming +12,306. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | LGD Gaming +12,306 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Blackfire TorchMeteor, in 1.4% of the champion's games
YSKMK'Sante
BurdolMordekaiser
GLFSBrand
MeteorNidalee
nenyCorki
haichaoTristana
AhnJhin
ShaoyeMiss Fortune
VampireLeona
JinjiaoRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
DefeatRed side
LGD Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/1 | 1/3/2 | 1/2/2 | 0/3/2 | 0/2/1 | 3/3/3 | 3/0/4 | 3/0/2 | 3/0/7 | 1/1/8 |
| Kill participation | 75% | 75% | 75% | 50% | 25% | 46.2% | 53.8% | 38.5% | 76.9% | 69.2% |
| CS | 214 | 141 | 240 | 223 | 38 | 193 | 215 | 274 | 262 | 27 |
| CS per minute | 8.8 | 5.8 | 9.8 | 9.1 | 1.6 | 7.9 | 8.8 | 11.2 | 10.7 | 1.1 |
| Gold | 8,753 | 7,492 | 9,651 | 8,808 | 5,422 | 9,698 | 10,633 | 13,115 | 12,062 | 6,924 |
| Gold share | 21.8% | 18.7% | 24.1% | 22% | 13.5% | 18.5% | 20.3% | 25% | 23% | 13.2% |
| Earned gold per minute | 225 | 173 | 262 | 227 | 89 | 264 | 302 | 404 | 361 | 150 |
| Damage to champions | 10,345 | 7,806 | 10,509 | 6,357 | 1,348 | 13,175 | 5,567 | 14,855 | 13,946 | 2,911 |
| Damage share | 28.4% | 21.5% | 28.9% | 17.5% | 3.7% | 26.1% | 11% | 29.4% | 27.6% | 5.8% |
| Damage per minute | 424 | 320 | 431 | 261 | 55 | 540 | 228 | 609 | 572 | 119 |
| Damage taken per minute | 693 | 788 | 570 | 520 | 353 | 790 | 1,173 | 525 | 199 | 400 |
| Vision score | 16 | 23 | 21 | 10 | 95 | 20 | 34 | 23 | 38 | 83 |
| Wards placed | 9 | 5 | 11 | 8 | 38 | 8 | 4 | 6 | 14 | 40 |
| Wards killed | 1 | 5 | 3 | 2 | 18 | 3 | 7 | 6 | 9 | 8 |
| Control wards | 2 | 3 | 4 | 1 | 14 | 4 | 3 | 3 | 6 | 12 |
| Gold spent | 7,820 | 7,445 | 9,303 | 8,350 | 5,330 | 9,034 | 9,585 | 12,190 | 10,869 | 6,260 |
| Own jungle monsters | 0 | 115 | 4 | 0 | 0 | 3 | 126 | 4 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11348-11348_game_2
Methodology →