LPL · Patch 14.14 · Summer
PlayoffsAug 03, 2024, 01:37 PM · 28.5 min · Game 5Scouting line
LGD Gaming closed it: +6.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
YSKM
2/3/0
Burdol
0/0/7
GLFS
1/3/4
Meteor
4/2/8
neny
1/3/0
haichao
5/0/1
Ahn
2/1/3
Shaoye
2/1/8
Vampire
0/3/5
Jinjiao
2/3/8
Draft
Invictus Gaming
Blue sideFirst pick
JaxYSKM
LilliaGLFS
Yasuoneny
DravenAhn
NautilusVampire
LGD Gaming
Red side
PoppyBurdol
NidaleeMeteor
Corkihaichao
EzrealShaoye
LeonaJinjiao
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 2
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, LGD Gaming.
Biggest lead: Invictus Gaming +0, LGD Gaming +6,598. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | LGD Gaming +6,598 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Guardian Angelhaichao, in 3% of the champion's games
ThornmailBurdol, in 7.3% of the champion's games
YSKMJax
BurdolPoppy
GLFSLillia
MeteorNidalee
nenyYasuo
haichaoCorki
AhnDraven
ShaoyeEzreal
VampireNautilus
JinjiaoLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
DefeatRed side
LGD Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/0 | 1/3/4 | 1/3/0 | 2/1/3 | 0/3/5 | 0/0/7 | 4/2/8 | 5/0/1 | 2/1/8 | 2/3/8 |
| Kill participation | 33.3% | 83.3% | 16.7% | 83.3% | 83.3% | 53.8% | 92.3% | 46.2% | 76.9% | 76.9% |
| CS | 241 | 184 | 278 | 254 | 27 | 234 | 205 | 264 | 281 | 26 |
| CS per minute | 8.5 | 6.5 | 9.8 | 8.9 | 0.9 | 8.2 | 7.2 | 9.3 | 9.9 | 0.9 |
| Gold | 11,144 | 8,932 | 10,485 | 11,220 | 6,195 | 10,982 | 11,318 | 13,065 | 11,898 | 7,311 |
| Gold share | 23.2% | 18.6% | 21.9% | 23.4% | 12.9% | 20.1% | 20.7% | 23.9% | 21.8% | 13.4% |
| Earned gold per minute | 259 | 182 | 236 | 262 | 85 | 253 | 265 | 327 | 286 | 125 |
| Damage to champions | 9,990 | 6,647 | 6,186 | 13,178 | 4,654 | 9,607 | 12,722 | 12,344 | 19,510 | 6,216 |
| Damage share | 24.6% | 16.3% | 15.2% | 32.4% | 11.4% | 15.9% | 21.1% | 20.4% | 32.3% | 10.3% |
| Damage per minute | 351 | 233 | 217 | 463 | 163 | 337 | 447 | 433 | 685 | 218 |
| Damage taken per minute | 737 | 943 | 598 | 364 | 417 | 550 | 955 | 370 | 366 | 493 |
| Vision score | 31 | 30 | 34 | 39 | 97 | 31 | 42 | 31 | 40 | 92 |
| Wards placed | 13 | 8 | 10 | 13 | 46 | 10 | 9 | 12 | 14 | 42 |
| Wards killed | 4 | 8 | 9 | 13 | 11 | 5 | 9 | 8 | 11 | 9 |
| Control wards | 3 | 5 | 4 | 2 | 16 | 7 | 8 | 3 | 4 | 12 |
| Gold spent | 10,487 | 7,964 | 10,124 | 10,885 | 6,035 | 10,360 | 9,540 | 10,982 | 9,522 | 6,340 |
| Own jungle monsters | 4 | 126 | 5 | 6 | 0 | 0 | 133 | 3 | 0 | 0 |
| Enemy jungle monsters | 0 | 6 | 0 | 0 | 0 | 0 | 13 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11348-11348_game_5
Methodology →