WLDs · Patch 14.15
Sep 02, 2024, 10:20 AM · 37.5 min · Game 3Scouting line
Weibo Gaming won: +3.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Flandre
1/3/1
Breathe
4/2/6
Kanavi
0/6/8
Tarzan
1/5/17
Yagao
5/4/5
Xiaohu
4/4/9
Ruler
9/2/3
Light
9/1/9
MISSING
0/6/8
Crisp
3/3/15
Draft
JD Gaming
Blue sideFirst pick
GnarFlandre
ZyraKanavi
CorkiYagao
AsheRuler
AlistarMISSING
Weibo Gaming
Red side
NasusBreathe
MaokaiTarzan
ZeriXiaohu
Miss FortuneLight
RellCrisp
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 3
- 6
- Void grubs
- 0
- 0
- Heralds
- 1
- 0
- Barons
- 2
- 5
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line JD Gaming leads; below, Weibo Gaming.
Biggest lead: JD Gaming +0, Weibo Gaming +3,818. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Weibo Gaming +3,818 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
B. F. SwordFlandre, in 1.9% of the champion's games
Guardian AngelLight, in 3.4% of the champion's games
Immortal ShieldbowLight, in 4.5% of the champion's games
Mortal ReminderRuler, in 7% of the champion's games
Last WhisperYagao, in 7.5% of the champion's games
Randuin's OmenTarzan, in 7.9% of the champion's games
FlandreGnar
BreatheNasus
KanaviZyra
TarzanMaokai
YagaoCorki
XiaohuZeri
RulerAshe
LightMiss Fortune
MISSINGAlistar
CrispRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
JD Gaming
DefeatRed side
Weibo Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/1 | 0/6/8 | 5/4/5 | 9/2/3 | 0/6/8 | 4/2/6 | 1/5/17 | 4/4/9 | 9/1/9 | 3/3/15 |
| Kill participation | 13.3% | 53.3% | 66.7% | 80% | 53.3% | 47.6% | 85.7% | 61.9% | 85.7% | 85.7% |
| CS | 283 | 261 | 294 | 362 | 35 | 251 | 151 | 316 | 363 | 39 |
| CS per minute | 7.6 | 7.0 | 7.9 | 9.7 | 0.9 | 6.7 | 4.0 | 8.4 | 9.7 | 1.0 |
| Gold | 13,435 | 12,179 | 16,209 | 16,979 | 8,095 | 14,030 | 11,230 | 14,963 | 20,463 | 10,029 |
| Gold share | 20.1% | 18.2% | 24.2% | 25.4% | 12.1% | 19.8% | 15.9% | 21.2% | 28.9% | 14.2% |
| Earned gold per minute | 229 | 195 | 303 | 324 | 86 | 245 | 170 | 270 | 417 | 138 |
| Damage to champions | 15,859 | 23,702 | 30,384 | 26,543 | 4,719 | 17,663 | 21,992 | 26,796 | 30,631 | 6,880 |
| Damage share | 15.7% | 23.4% | 30% | 26.2% | 4.7% | 17% | 21.2% | 25.8% | 29.5% | 6.6% |
| Damage per minute | 423 | 633 | 811 | 709 | 126 | 472 | 587 | 716 | 818 | 184 |
| Damage taken per minute | 716 | 540 | 631 | 540 | 906 | 691 | 1,223 | 683 | 267 | 722 |
| Vision score | 34 | 93 | 38 | 67 | 134 | 52 | 48 | 47 | 40 | 133 |
| Wards placed | 10 | 35 | 16 | 18 | 85 | 12 | 17 | 9 | 10 | 66 |
| Wards killed | 6 | 16 | 9 | 19 | 13 | 10 | 8 | 17 | 19 | 19 |
| Control wards | 5 | 7 | 3 | 8 | 23 | 6 | 15 | 4 | 0 | 23 |
| Gold spent | 12,907 | 11,079 | 15,832 | 15,204 | 7,990 | 12,757 | 10,544 | 14,084 | 17,864 | 8,795 |
| Own jungle monsters | 8 | 170 | 13 | 5 | 0 | 4 | 105 | 14 | 11 | 0 |
| Enemy jungle monsters | 3 | 9 | 4 | 4 | 0 | 1 | 3 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11365-11365_game_3
Methodology →