DCup
Nov 12, 2016, 07:20 AM · 32.5 min · Game 36Kills17
51.5kGold63.4k
61,906Damage62,699
Scouting line
I May closed it: +11.9k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Flandre
0/3/2
AmazingJ
5/2/5
—
—
—
—
—
—
SofM
3/5/2
Fireloli
4/0/5
—
—
—
—
—
—
Tank
2/1/1
Athena
3/1/5
—
—
—
—
—
—
Martin
1/5/3
Jinjiao
5/1/7
—
—
—
—
—
—
JieZou
0/3/4
Road
0/2/13
—
—
—
—
—
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Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Flandre
Poppy · 0/3/2
49
Better in 4 x 9 of 14
AmazingJ
Trundle · 5/2/5![]()
- 0
- Kills
- 5
- 3
- Deaths
- 2
- 2
- Assists
- 5
- 0.7
- KDA
- 5.0
- 33%
- Kill participation
- 59%
- 278
- CS
- 293
- 8.6
- CS per minute
- 9.0
- 10,966
- Gold
- 14,425
- 21%
- Gold share
- 23%
- 16,410
- Damage to champions
- 13,358
- 506
- Damage per minute
- 412
- 27%
- Damage share
- 21%
- 664
- Damage taken per minute
- 1,230
- 17
- Wards placed
- 16
- 4
- Wards killed
- 4
Draft
Snake Esports
Blue side
PoppyFlandre
Lee SinSofM
ViktorTank
AsheMartin
KarmaJieZou
Bans


I May
Red side
TrundleAmazingJ
EliseFireloli
VarusAthena
JhinJinjiao
AlistarRoad
Bans


Objectives
I May
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Snake Esports leads; below, I May.
Biggest lead: Snake Esports +0, I May +11,910. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | I May +11,910 |
Blue side
Snake Esports
DefeatRed side
I May
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/2 | 3/5/2 | 2/1/1 | 1/5/3 | 0/3/4 | 5/2/5 | 4/0/5 | 3/1/5 | 5/1/7 | 0/2/13 |
| Kill participation | 33.3% | 83.3% | 50% | 66.7% | 66.7% | 58.8% | 52.9% | 47.1% | 70.6% | 76.5% |
| CS | 278 | 123 | 347 | 204 | 16 | 293 | 112 | 287 | 241 | 53 |
| CS per minute | 8.6 | 3.8 | 10.7 | 6.3 | 0.5 | 9.0 | 3.5 | 8.8 | 7.4 | 1.6 |
| Gold | 10,966 | 10,298 | 12,897 | 10,359 | 6,977 | 14,425 | 11,717 | 13,642 | 14,023 | 9,600 |
| Gold share | 21.3% | 20% | 25% | 20.1% | 13.5% | 22.7% | 18.5% | 21.5% | 22.1% | 15.1% |
| Earned gold per minute | 215 | 194 | 274 | 196 | 92 | 321 | 238 | 297 | 309 | 172 |
| Damage to champions | 16,410 | 8,267 | 21,017 | 10,789 | 5,423 | 13,358 | 9,503 | 21,451 | 14,275 | 4,112 |
| Damage share | 26.5% | 13.4% | 33.9% | 17.4% | 8.8% | 21.3% | 15.2% | 34.2% | 22.8% | 6.6% |
| Damage per minute | 506 | 255 | 648 | 332 | 167 | 412 | 293 | 661 | 440 | 127 |
| Damage taken per minute | 664 | 880 | 351 | 448 | 283 | 1,230 | 511 | 313 | 247 | 617 |
| Wards placed | 17 | 37 | 14 | 11 | 52 | 16 | 23 | 18 | 8 | 43 |
| Wards killed | 4 | 11 | 0 | 2 | 11 | 4 | 23 | 6 | 3 | 21 |
| Control wards | 2 | 10 | 3 | 0 | 13 | 1 | 5 | 5 | 0 | 13 |
| Own jungle monsters | 3 | 81 | 13 | 11 | 0 | 10 | 56 | 14 | 5 | 0 |
| Enemy jungle monsters | 0 | 21 | 1 | 1 | 0 | 2 | 21 | 2 | 5 | 1 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1362-1421
Methodology →