DCup
Nov 12, 2016, 09:40 AM · 41 min · Game 57Kills7
66.9kGold75.1k
71,390Damage115,048
Scouting line
I May won: +8.2k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Flandre
1/1/4
AmazingJ
2/2/3
—
—
—
—
—
—
SofM
4/2/2
Fireloli
1/1/3
—
—
—
—
—
—
Tank
1/1/4
Athena
4/0/1
—
—
—
—
—
—
Martin
1/0/3
Jinjiao
0/1/5
—
—
—
—
—
—
JieZou
0/3/5
Road
0/3/3
—
—
—
—
—
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Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Flandre
Trundle · 1/1/4
84
Better in 8 x 4 of 14
AmazingJ
Poppy · 2/2/3![]()
- 1
- Kills
- 2
- 1
- Deaths
- 2
- 4
- Assists
- 3
- 5.0
- KDA
- 2.5
- 71%
- Kill participation
- 71%
- 391
- CS
- 327
- 9.5
- CS per minute
- 8.0
- 15,775
- Gold
- 15,845
- 24%
- Gold share
- 21%
- 16,039
- Damage to champions
- 23,927
- 392
- Damage per minute
- 584
- 23%
- Damage share
- 21%
- 1,319
- Damage taken per minute
- 709
- 23
- Wards placed
- 21
- 6
- Wards killed
- 6
Draft
Snake Esports
Blue side
TrundleFlandre
OlafSofM
ViktorTank
JhinMartin
BraumJieZou
Bans


I May
Red side
PoppyAmazingJ
EliseFireloli
KassadinAthena
CaitlynJinjiao
KarmaRoad
Bans


Objectives
I May
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 3
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Snake Esports leads; below, I May.
Biggest lead: Snake Esports +0, I May +8,218. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | I May +8,218 |
Blue side
Snake Esports
DefeatRed side
I May
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/4 | 4/2/2 | 1/1/4 | 1/0/3 | 0/3/5 | 2/2/3 | 1/1/3 | 4/0/1 | 0/1/5 | 0/3/3 |
| Kill participation | 71.4% | 85.7% | 71.4% | 57.1% | 71.4% | 71.4% | 57.1% | 71.4% | 71.4% | 42.9% |
| CS | 391 | 178 | 378 | 321 | 57 | 327 | 132 | 416 | 381 | 46 |
| CS per minute | 9.5 | 4.3 | 9.2 | 7.8 | 1.4 | 8.0 | 3.2 | 10.2 | 9.3 | 1.1 |
| Gold | 15,775 | 13,557 | 14,518 | 13,614 | 9,438 | 15,845 | 13,078 | 18,631 | 16,097 | 11,469 |
| Gold share | 23.6% | 20.3% | 21.7% | 20.3% | 14.1% | 21.1% | 17.4% | 24.8% | 21.4% | 15.3% |
| Earned gold per minute | 264 | 210 | 233 | 211 | 109 | 265 | 198 | 333 | 272 | 159 |
| Damage to champions | 16,039 | 10,112 | 18,667 | 22,485 | 4,087 | 23,927 | 15,743 | 32,671 | 33,993 | 8,714 |
| Damage share | 22.5% | 14.2% | 26.1% | 31.5% | 5.7% | 20.8% | 13.7% | 28.4% | 29.5% | 7.6% |
| Damage per minute | 392 | 247 | 456 | 549 | 100 | 584 | 384 | 798 | 830 | 213 |
| Damage taken per minute | 1,319 | 973 | 381 | 292 | 608 | 709 | 533 | 592 | 325 | 341 |
| Wards placed | 23 | 40 | 20 | 17 | 62 | 21 | 53 | 22 | 12 | 53 |
| Wards killed | 6 | 28 | 8 | 6 | 24 | 6 | 28 | 7 | 14 | 24 |
| Control wards | 2 | 14 | 6 | 1 | 19 | 0 | 17 | 5 | 2 | 11 |
| Own jungle monsters | 19 | 97 | 30 | 15 | 0 | 23 | 80 | 29 | 15 | 1 |
| Enemy jungle monsters | 1 | 13 | 1 | 0 | 0 | 1 | 20 | 8 | 4 | 1 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1362-1423
Methodology →