LSPL · Patch 7.06 · Spring
PlayoffsApr 14, 2017, 05:56 AM · 24.2 min · Game 28Kills10
38.7kGold45.0k
28,120Damage41,899
Scouting line
DAN Gaming won: +6.3k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Riris
1/0/3
Lies
1/4/0
—
—
—
—
—
—
inSec
2/4/4
Karin
1/2/5
—
—
—
—
—
—
Corn
3/2/3
Ggoong
2/1/4
—
—
—
—
—
—
Wuxx
2/3/1
QiuQiu
3/0/4
—
—
—
—
—
—
Ley
0/1/4
Cat
3/1/6
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Riris
Camille · 1/0/3
85
Better in 8 x 5 of 14
Lies
Fizz · 1/4/0![]()
- 1
- Kills
- 1
- 0
- Deaths
- 4
- 3
- Assists
- 0
- 4.0
- KDA
- 0.3
- 50%
- Kill participation
- 10%
- 177
- CS
- 199
- 7.3
- CS per minute
- 8.2
- 8,057
- Gold
- 8,935
- 21%
- Gold share
- 20%
- 4,267
- Damage to champions
- 5,388
- 176
- Damage per minute
- 222
- 15%
- Damage share
- 13%
- 463
- Damage taken per minute
- 529
- 12
- Wards placed
- 11
- 3
- Wards killed
- 1
Draft
Royal Club
Blue side
CamilleRiris
EliseinSec
RyzeCorn
Kog'MawWuxx
LuluLey
Bans




DAN Gaming
Red side
FizzLies
GragasKarin
JayceGgoong
VarusQiuQiu
Vel'KozCat
Bans




Objectives
DAN Gaming
- 0
- Gold at 15
- -0
- 0
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, DAN Gaming.
Biggest lead: Royal Club +0, DAN Gaming +6,311. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | DAN Gaming +6,311 |
Blue side
Royal Club
DefeatRed side
DAN Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/0/3 | 2/4/4 | 3/2/3 | 2/3/1 | 0/1/4 | 1/4/0 | 1/2/5 | 2/1/4 | 3/0/4 | 3/1/6 |
| Kill participation | 50% | 75% | 75% | 37.5% | 50% | 10% | 60% | 60% | 70% | 90% |
| CS | 177 | 71 | 204 | 219 | 21 | 199 | 89 | 202 | 182 | 16 |
| CS per minute | 7.3 | 2.9 | 8.4 | 9.0 | 0.9 | 8.2 | 3.7 | 8.3 | 7.5 | 0.7 |
| Gold | 8,057 | 7,037 | 9,252 | 8,854 | 5,479 | 8,935 | 8,291 | 9,905 | 10,022 | 7,837 |
| Gold share | 20.8% | 18.2% | 23.9% | 22.9% | 14.2% | 19.9% | 18.4% | 22% | 22.3% | 17.4% |
| Earned gold per minute | 200 | 158 | 249 | 233 | 93 | 236 | 209 | 276 | 281 | 191 |
| Damage to champions | 4,267 | 7,174 | 7,148 | 6,454 | 3,077 | 5,388 | 5,741 | 11,524 | 7,843 | 11,403 |
| Damage share | 15.2% | 25.5% | 25.4% | 23% | 10.9% | 12.9% | 13.7% | 27.5% | 18.7% | 27.2% |
| Damage per minute | 176 | 296 | 295 | 267 | 127 | 222 | 237 | 476 | 324 | 471 |
| Damage taken per minute | 463 | 671 | 495 | 378 | 254 | 529 | 664 | 334 | 240 | 280 |
| Wards placed | 12 | 21 | 16 | 7 | 26 | 11 | 22 | 12 | 13 | 30 |
| Wards killed | 3 | 3 | 3 | 5 | 8 | 1 | 7 | 3 | 4 | 6 |
| Control wards | 2 | 4 | 6 | 2 | 7 | 2 | 7 | 3 | 4 | 6 |
| Own jungle monsters | 0 | 38 | 9 | 9 | 0 | 6 | 48 | 6 | 0 | 0 |
| Enemy jungle monsters | 0 | 23 | 11 | 0 | 0 | 1 | 28 | 9 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2072-2085
Methodology →