LSPL · Patch 7.06 · Spring
PlayoffsApr 14, 2017, 06:40 AM · 26.6 min · Game 33Kills22
40.1kGold58.1k
44,128Damage53,807
Scouting line
Royal Club won: +18.0k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Lies
1/5/1
Riris
4/2/6
—
—
—
—
—
—
Karin
0/7/2
inSec
5/0/5
—
—
—
—
—
—
Ggoong
2/4/0
Corn
9/0/5
—
—
—
—
—
—
QiuQiu
0/2/1
Wuxx
2/0/9
—
—
—
—
—
—
Cat
0/4/2
Ley
2/1/14
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Lies
Fizz · 1/5/1
212
Better in 2 x 12 of 14
Riris
Camille · 4/2/6![]()
- 1
- Kills
- 4
- 5
- Deaths
- 2
- 1
- Assists
- 6
- 0.4
- KDA
- 5.0
- 67%
- Kill participation
- 46%
- 194
- CS
- 200
- 7.3
- CS per minute
- 7.5
- 8,405
- Gold
- 11,587
- 21%
- Gold share
- 20%
- 7,809
- Damage to champions
- 11,563
- 293
- Damage per minute
- 434
- 18%
- Damage share
- 22%
- 507
- Damage taken per minute
- 599
- 14
- Wards placed
- 15
- 1
- Wards killed
- 5
Draft
DAN Gaming
Blue side
FizzLies
GravesKarin
AhriGgoong
JhinQiuQiu
KarmaCat
Bans




Royal Club
Red side
CamilleRiris
RengarinSec
EkkoCorn
LucianWuxx
LuluLey
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DAN Gaming leads; below, Royal Club.
Biggest lead: DAN Gaming +0, Royal Club +18,033. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (27 min) | Royal Club +18,033 |
Blue side
DAN Gaming
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/1 | 0/7/2 | 2/4/0 | 0/2/1 | 0/4/2 | 4/2/6 | 5/0/5 | 9/0/5 | 2/0/9 | 2/1/14 |
| Kill participation | 66.7% | 66.7% | 66.7% | 33.3% | 66.7% | 45.5% | 45.5% | 63.6% | 50% | 72.7% |
| CS | 194 | 159 | 217 | 216 | 11 | 200 | 142 | 274 | 239 | 17 |
| CS per minute | 7.3 | 6.0 | 8.1 | 8.1 | 0.4 | 7.5 | 5.3 | 10.3 | 9.0 | 0.6 |
| Gold | 8,405 | 8,633 | 8,827 | 8,383 | 5,811 | 11,587 | 11,356 | 14,502 | 11,819 | 8,828 |
| Gold share | 21% | 21.6% | 22% | 20.9% | 14.5% | 19.9% | 19.5% | 25% | 20.3% | 15.2% |
| Earned gold per minute | 184 | 192 | 199 | 183 | 86 | 303 | 294 | 413 | 312 | 199 |
| Damage to champions | 7,809 | 7,367 | 11,602 | 9,835 | 7,515 | 11,563 | 8,675 | 19,594 | 10,213 | 3,762 |
| Damage share | 17.7% | 16.7% | 26.3% | 22.3% | 17% | 21.5% | 16.1% | 36.4% | 19% | 7% |
| Damage per minute | 293 | 277 | 436 | 369 | 282 | 434 | 326 | 736 | 383 | 141 |
| Damage taken per minute | 507 | 744 | 537 | 288 | 412 | 599 | 862 | 489 | 421 | 284 |
| Wards placed | 14 | 24 | 13 | 14 | 28 | 15 | 17 | 15 | 12 | 31 |
| Wards killed | 1 | 12 | 2 | 5 | 8 | 5 | 6 | 5 | 5 | 14 |
| Control wards | 3 | 4 | 2 | 6 | 5 | 5 | 6 | 3 | 5 | 11 |
| Own jungle monsters | 4 | 76 | 0 | 3 | 0 | 0 | 66 | 2 | 7 | 0 |
| Enemy jungle monsters | 8 | 37 | 0 | 0 | 0 | 11 | 43 | 2 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2072-2086
Methodology →