LSPL · Patch 7.06 · Spring
PlayoffsApr 14, 2017, 08:20 AM · 34.2 min · Game 516Kills6
67.2kGold55.1k
57,792Damage48,293
Scouting line
DAN Gaming closed it: +12.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Lies
3/1/10
Riris
1/2/3
—
—
—
—
—
—
Karin
2/0/7
inSec
1/3/3
—
—
—
—
—
—
Ggoong
5/0/6
Corn
3/3/1
—
—
—
—
—
—
QiuQiu
6/0/8
Wuxx
0/4/4
—
—
—
—
—
—
Cat
0/5/8
Ley
1/4/3
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Lies
Maokai · 3/1/10
104
Better in 10 x 4 of 14
Riris
Rumble · 1/2/3![]()
- 3
- Kills
- 1
- 1
- Deaths
- 2
- 10
- Assists
- 3
- 13.0
- KDA
- 2.0
- 81%
- Kill participation
- 67%
- 311
- CS
- 295
- 9.1
- CS per minute
- 8.6
- 13,941
- Gold
- 11,254
- 21%
- Gold share
- 20%
- 10,246
- Damage to champions
- 14,397
- 300
- Damage per minute
- 421
- 18%
- Damage share
- 30%
- 615
- Damage taken per minute
- 419
- 17
- Wards placed
- 21
- 5
- Wards killed
- 3
Draft
DAN Gaming
Blue side
MaokaiLies
RengarKarin
AhriGgoong
JhinQiuQiu
ZyraCat
Bans




Royal Club
Red side
RumbleRiris
GravesinSec
JayceCorn
VarusWuxx
NautilusLey
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 1
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DAN Gaming leads; below, Royal Club.
Biggest lead: DAN Gaming +12,135, Royal Club +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | DAN Gaming +12,135 |
Blue side
DAN Gaming
VictoryRed side
Royal Club
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/1/10 | 2/0/7 | 5/0/6 | 6/0/8 | 0/5/8 | 1/2/3 | 1/3/3 | 3/3/1 | 0/4/4 | 1/4/3 |
| Kill participation | 81.3% | 56.3% | 68.8% | 87.5% | 50% | 66.7% | 66.7% | 66.7% | 66.7% | 66.7% |
| CS | 311 | 207 | 319 | 330 | 24 | 295 | 175 | 349 | 352 | 52 |
| CS per minute | 9.1 | 6.1 | 9.3 | 9.7 | 0.7 | 8.6 | 5.1 | 10.2 | 10.3 | 1.5 |
| Gold | 13,941 | 13,419 | 15,158 | 15,956 | 8,748 | 11,254 | 10,187 | 13,335 | 12,292 | 8,019 |
| Gold share | 20.7% | 20% | 22.5% | 23.7% | 13% | 20.4% | 18.5% | 24.2% | 22.3% | 14.6% |
| Earned gold per minute | 278 | 263 | 314 | 337 | 126 | 200 | 168 | 260 | 230 | 105 |
| Damage to champions | 10,246 | 8,661 | 15,512 | 15,040 | 8,333 | 14,397 | 7,796 | 17,087 | 4,957 | 4,056 |
| Damage share | 17.7% | 15% | 26.8% | 26% | 14.4% | 29.8% | 16.1% | 35.4% | 10.3% | 8.4% |
| Damage per minute | 300 | 253 | 454 | 440 | 244 | 421 | 228 | 500 | 145 | 119 |
| Damage taken per minute | 615 | 928 | 331 | 266 | 360 | 419 | 598 | 394 | 388 | 407 |
| Wards placed | 17 | 30 | 18 | 19 | 42 | 21 | 29 | 19 | 12 | 44 |
| Wards killed | 5 | 13 | 7 | 10 | 17 | 3 | 16 | 9 | 13 | 9 |
| Control wards | 2 | 9 | 3 | 6 | 10 | 5 | 10 | 3 | 4 | 14 |
| Own jungle monsters | 2 | 86 | 3 | 6 | 0 | 8 | 74 | 11 | 7 | 0 |
| Enemy jungle monsters | 4 | 85 | 2 | 5 | 0 | 17 | 53 | 10 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2072-2088
Methodology →