LDL · Patch 11.16 · Summer
PlayoffsAug 29, 2021, 11:03 AM · 37.7 min · Game 331Kills16
70.9kGold61.1k
96,064Damage81,628
Scouting line
Shu Dai Xiong Gaming won: +9.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
yebo
4/2/7
Xiaobai
2/4/8
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—
—
—
—
—
Yanxiang
6/4/15
XLB
4/6/7
—
—
—
—
—
—
Harder
12/3/10
Lover11
4/7/4
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—
—
—
—
—
Ever
6/4/19
Such
6/6/7
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—
—
—
—
—
skIIn
3/3/20
Lele
0/8/13
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—
—
—
—
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Draft
Shu Dai Xiong Gaming
Blue sideFirst pick
Renektonyebo
ViegoYanxiang
RyzeHarder
AsheEver
RakanskIIn
Bans




Royal Club
Red side
GnarXiaobai
Lee SinXLB
SyndraLover11
TristanaSuch
AlistarLele
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Shu Dai Xiong Gaming leads; below, Royal Club.
Biggest lead: Shu Dai Xiong Gaming +9,772, Royal Club +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Shu Dai Xiong Gaming +9,772 |
Blue side
Shu Dai Xiong Gaming
VictoryRed side
Royal Club
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/2/7 | 6/4/15 | 12/3/10 | 6/4/19 | 3/3/20 | 2/4/8 | 4/6/7 | 4/7/4 | 6/6/7 | 0/8/13 |
| Kill participation | 35.5% | 67.7% | 71% | 80.6% | 74.2% | 62.5% | 68.8% | 50% | 81.3% | 81.3% |
| CS | 215 | 187 | 266 | 310 | 51 | 235 | 180 | 278 | 347 | 40 |
| CS per minute | 5.7 | 5.0 | 7.1 | 8.2 | 1.4 | 6.2 | 4.8 | 7.4 | 9.2 | 1.1 |
| Gold | 13,013 | 13,777 | 17,009 | 16,886 | 10,218 | 11,493 | 11,741 | 13,772 | 16,528 | 7,597 |
| Gold share | 18.4% | 19.4% | 24% | 23.8% | 14.4% | 18.8% | 19.2% | 22.5% | 27% | 12.4% |
| Earned gold per minute | 215 | 236 | 321 | 318 | 141 | 175 | 182 | 235 | 309 | 72 |
| Damage to champions | 8,642 | 15,471 | 34,979 | 27,148 | 9,824 | 21,489 | 11,601 | 24,553 | 18,773 | 5,212 |
| Damage share | 9% | 16.1% | 36.4% | 28.3% | 10.2% | 26.3% | 14.2% | 30.1% | 23% | 6.4% |
| Damage per minute | 229 | 410 | 927 | 720 | 260 | 570 | 308 | 651 | 498 | 138 |
| Damage taken per minute | 782 | 970 | 395 | 447 | 381 | 843 | 754 | 439 | 482 | 627 |
| Vision score | 42 | 48 | 44 | 60 | 126 | 46 | 80 | 35 | 112 | 89 |
| Wards placed | 22 | 14 | 19 | 19 | 95 | 19 | 19 | 14 | 48 | 60 |
| Wards killed | 6 | 14 | 13 | 22 | 24 | 10 | 32 | 11 | 36 | 10 |
| Control wards | 9 | 13 | 11 | 10 | 17 | 15 | 10 | 9 | 6 | 17 |
| Gold spent | 11,934 | 12,564 | 14,649 | 14,949 | 8,985 | 10,694 | 11,590 | 13,409 | 15,859 | 7,065 |
| Own jungle monsters | 7 | 106 | 30 | 14 | 0 | 30 | 102 | 20 | 16 | 0 |
| Enemy jungle monsters | 0 | 8 | 13 | 2 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8115-11265
Methodology →