LDL · Patch 11.16 · Summer
PlayoffsAug 29, 2021, 12:52 PM · 30.1 min · Game 56Kills18
48.1kGold59.6k
55,534Damage56,997
Scouting line
Royal Club closed it: +11.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
yebo
1/5/2
Xiaobai
6/1/10
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—
—
—
—
—
Yanxiang
1/3/4
XLB
4/1/8
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—
—
—
—
—
Harder
1/3/4
Lover11
4/0/5
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—
—
—
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Ever
3/3/1
Such
4/1/7
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—
—
—
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skIIn
0/4/5
Lele
0/3/9
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Draft
Shu Dai Xiong Gaming
Blue sideFirst pick
Gangplankyebo
ViegoYanxiang
OriannaHarder
AsheEver
NautilusskIIn
Bans




Royal Club
Red side
GnarXiaobai
Lee SinXLB
AkaliLover11
JinxSuch
ThreshLele
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Shu Dai Xiong Gaming leads; below, Royal Club.
Biggest lead: Shu Dai Xiong Gaming +0, Royal Club +11,452. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Royal Club +11,452 |
Blue side
Shu Dai Xiong Gaming
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/2 | 1/3/4 | 1/3/4 | 3/3/1 | 0/4/5 | 6/1/10 | 4/1/8 | 4/0/5 | 4/1/7 | 0/3/9 |
| Kill participation | 50% | 83.3% | 83.3% | 66.7% | 83.3% | 88.9% | 66.7% | 50% | 61.1% | 50% |
| CS | 235 | 158 | 207 | 263 | 44 | 260 | 199 | 259 | 317 | 37 |
| CS per minute | 7.8 | 5.2 | 6.9 | 8.7 | 1.5 | 8.6 | 6.6 | 8.6 | 10.5 | 1.2 |
| Gold | 10,848 | 9,335 | 9,540 | 11,636 | 6,757 | 13,956 | 11,180 | 12,969 | 14,289 | 7,174 |
| Gold share | 22.5% | 19.4% | 19.8% | 24.2% | 14% | 23.4% | 18.8% | 21.8% | 24% | 12% |
| Earned gold per minute | 228 | 178 | 185 | 255 | 93 | 332 | 239 | 299 | 343 | 107 |
| Damage to champions | 14,829 | 9,218 | 15,618 | 13,683 | 2,186 | 17,310 | 9,102 | 11,192 | 15,952 | 3,441 |
| Damage share | 26.7% | 16.6% | 28.1% | 24.6% | 3.9% | 30.4% | 16% | 19.6% | 28% | 6% |
| Damage per minute | 492 | 306 | 518 | 454 | 73 | 574 | 302 | 371 | 529 | 114 |
| Damage taken per minute | 697 | 814 | 376 | 389 | 349 | 661 | 716 | 621 | 448 | 343 |
| Vision score | 22 | 30 | 41 | 31 | 83 | 29 | 46 | 30 | 44 | 67 |
| Wards placed | 15 | 7 | 13 | 9 | 48 | 9 | 17 | 8 | 15 | 41 |
| Wards killed | 1 | 9 | 10 | 10 | 13 | 4 | 9 | 8 | 16 | 10 |
| Control wards | 6 | 6 | 7 | 6 | 14 | 8 | 7 | 6 | 7 | 11 |
| Gold spent | 10,183 | 9,090 | 9,315 | 11,415 | 6,350 | 12,399 | 10,064 | 12,680 | 12,699 | 6,534 |
| Own jungle monsters | 3 | 97 | 13 | 1 | 0 | 10 | 108 | 4 | 19 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 2 | 23 | 0 | 15 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8115-11268
Methodology →