LDL · Patch 11.16 · Summer
PlayoffsSep 06, 2021, 11:01 AM · 29.5 min9Kills22
50.3kGold59.0k
50,189Damage60,193
Scouting line
Rare Atom Period closed it: +8.7k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Wayward
0/2/3
torch
2/2/5
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—
—
—
—
—
Naruto
2/6/3
Yge
3/3/10
—
—
—
—
—
—
Yimeng
4/4/4
Strive
9/1/8
—
—
—
—
—
—
Photic
3/6/3
Ahn
7/1/6
—
—
—
—
—
—
Ke
0/4/7
Zorah
1/2/16
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—
—
—
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Draft
Top Esports Challenger
Blue sideFirst pick
CamilleWayward
OlafNaruto
RyzeYimeng
SyndraPhotic
TrundleKe
Bans




Rare Atom Period
Red side
Aatroxtorch
Xin ZhaoYge
LeBlancStrive
ApheliosAhn
NautilusZorah
Bans




Objectives
Rare Atom Period
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 6
- Towers
- 9
- 0
- Plates
- 0
- 1
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports Challenger leads; below, Rare Atom Period.
Biggest lead: Top Esports Challenger +0, Rare Atom Period +8,747. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Rare Atom Period +8,747 |
Blue side
Top Esports Challenger
DefeatRed side
Rare Atom Period
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/3 | 2/6/3 | 4/4/4 | 3/6/3 | 0/4/7 | 2/2/5 | 3/3/10 | 9/1/8 | 7/1/6 | 1/2/16 |
| Kill participation | 33.3% | 55.6% | 88.9% | 66.7% | 77.8% | 31.8% | 59.1% | 77.3% | 59.1% | 77.3% |
| CS | 250 | 147 | 234 | 244 | 38 | 217 | 158 | 243 | 312 | 38 |
| CS per minute | 8.5 | 5.0 | 7.9 | 8.3 | 1.3 | 7.4 | 5.4 | 8.2 | 10.6 | 1.3 |
| Gold | 10,880 | 9,407 | 11,527 | 11,526 | 6,922 | 10,460 | 10,695 | 14,118 | 15,732 | 8,004 |
| Gold share | 21.6% | 18.7% | 22.9% | 22.9% | 13.8% | 17.7% | 18.1% | 23.9% | 26.7% | 13.6% |
| Earned gold per minute | 237 | 187 | 259 | 259 | 103 | 223 | 231 | 347 | 402 | 140 |
| Damage to champions | 9,092 | 10,108 | 10,077 | 17,412 | 3,500 | 8,680 | 11,939 | 16,399 | 15,724 | 7,451 |
| Damage share | 18.1% | 20.1% | 20.1% | 34.7% | 7% | 14.4% | 19.8% | 27.2% | 26.1% | 12.4% |
| Damage per minute | 308 | 343 | 342 | 591 | 119 | 294 | 405 | 556 | 533 | 253 |
| Damage taken per minute | 539 | 840 | 516 | 463 | 604 | 626 | 833 | 508 | 308 | 342 |
| Vision score | 28 | 29 | 35 | 22 | 77 | 28 | 65 | 26 | 41 | 76 |
| Wards placed | 8 | 11 | 16 | 13 | 50 | 11 | 11 | 5 | 12 | 48 |
| Wards killed | 8 | 7 | 4 | 5 | 10 | 6 | 20 | 8 | 12 | 6 |
| Control wards | 3 | 9 | 8 | 4 | 15 | 3 | 9 | 3 | 4 | 15 |
| Gold spent | 10,184 | 9,364 | 10,840 | 11,439 | 6,785 | 9,265 | 9,315 | 12,989 | 12,999 | 6,335 |
| Own jungle monsters | 15 | 98 | 24 | 4 | 0 | 27 | 72 | 12 | 25 | 0 |
| Enemy jungle monsters | 2 | 8 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8119-11295
Methodology →