LDL · Patch 11.16 · Summer
PlayoffsSep 06, 2021, 02:23 PM · 35.9 min · Game 59Kills15
57.2kGold70.9k
59,331Damage65,178
Scouting line
Rare Atom Period closed it: +13.7k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Wayward
1/2/5
torch
2/2/2
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—
—
—
—
—
Naruto
2/3/7
Yge
3/0/8
—
—
—
—
—
—
Yimeng
1/5/6
Strive
6/0/8
—
—
—
—
—
—
Photic
4/2/3
Ahn
3/1/10
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—
—
—
—
—
Ke
1/3/8
Zorah
1/6/7
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—
—
—
—
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Draft
Top Esports Challenger
Blue sideFirst pick
GwenWayward
Xin ZhaoNaruto
RyzeYimeng
ApheliosPhotic
AlistarKe
Bans




Rare Atom Period
Red side
Camilletorch
ViegoYge
LeBlancStrive
DravenAhn
SettZorah
Bans




Objectives
Rare Atom Period
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 5
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports Challenger leads; below, Rare Atom Period.
Biggest lead: Top Esports Challenger +0, Rare Atom Period +13,695. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | Rare Atom Period +13,695 |
Blue side
Top Esports Challenger
DefeatRed side
Rare Atom Period
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/5 | 2/3/7 | 1/5/6 | 4/2/3 | 1/3/8 | 2/2/2 | 3/0/8 | 6/0/8 | 3/1/10 | 1/6/7 |
| Kill participation | 66.7% | 100% | 77.8% | 77.8% | 100% | 26.7% | 73.3% | 93.3% | 86.7% | 53.3% |
| CS | 278 | 143 | 257 | 389 | 28 | 279 | 240 | 269 | 394 | 41 |
| CS per minute | 7.7 | 4.0 | 7.2 | 10.8 | 0.8 | 7.8 | 6.7 | 7.5 | 11.0 | 1.1 |
| Gold | 12,937 | 10,031 | 11,569 | 15,371 | 7,338 | 13,830 | 13,711 | 15,046 | 19,635 | 8,719 |
| Gold share | 22.6% | 17.5% | 20.2% | 26.9% | 12.8% | 19.5% | 19.3% | 21.2% | 27.7% | 12.3% |
| Earned gold per minute | 230 | 149 | 192 | 298 | 74 | 255 | 252 | 289 | 417 | 113 |
| Damage to champions | 20,125 | 9,912 | 9,203 | 17,334 | 2,757 | 7,234 | 11,394 | 25,032 | 16,556 | 4,962 |
| Damage share | 33.9% | 16.7% | 15.5% | 29.2% | 4.6% | 11.1% | 17.5% | 38.4% | 25.4% | 7.6% |
| Damage per minute | 561 | 276 | 256 | 483 | 77 | 202 | 317 | 697 | 461 | 138 |
| Damage taken per minute | 547 | 796 | 482 | 418 | 416 | 657 | 665 | 473 | 464 | 498 |
| Vision score | 40 | 48 | 30 | 55 | 90 | 43 | 56 | 47 | 47 | 104 |
| Wards placed | 11 | 10 | 14 | 17 | 67 | 11 | 11 | 9 | 14 | 63 |
| Wards killed | 10 | 15 | 4 | 16 | 5 | 6 | 16 | 13 | 13 | 13 |
| Control wards | 5 | 10 | 8 | 8 | 19 | 4 | 7 | 5 | 3 | 21 |
| Gold spent | 12,924 | 9,840 | 11,139 | 15,164 | 7,054 | 13,470 | 11,964 | 13,319 | 17,144 | 6,904 |
| Own jungle monsters | 5 | 92 | 8 | 39 | 0 | 13 | 89 | 27 | 40 | 2 |
| Enemy jungle monsters | 0 | 1 | 6 | 1 | 0 | 1 | 32 | 8 | 12 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8119-11299
Methodology →