LDL · Patch 11.16 · Summer
PlayoffsSep 06, 2021, 11:51 AM · 26.2 min · Game 25Kills11
41.2kGold48.4k
45,655Damage47,799
Scouting line
Top Esports Challenger won: +7.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
torch
0/3/3
Wayward
1/1/7
—
—
—
—
—
—
Yge
2/2/0
Naruto
3/1/6
—
—
—
—
—
—
Strive
3/2/1
Yimeng
3/2/5
—
—
—
—
—
—
Ahn
0/2/3
Photic
2/0/6
—
—
—
—
—
—
Zorah
0/2/3
Ke
2/1/6
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—
—
—
—
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Draft
Rare Atom Period
Blue sideFirst pick
Gnartorch
ViegoYge
RyzeStrive
EzrealAhn
BraumZorah
Bans




Top Esports Challenger
Red side
IreliaWayward
Xin ZhaoNaruto
ZoeYimeng
VaynePhotic
TrundleKe
Bans




Objectives
Top Esports Challenger
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Top Esports Challenger.
Biggest lead: Rare Atom Period +0, Top Esports Challenger +7,230. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Top Esports Challenger +7,230 |
Blue side
Rare Atom Period
DefeatRed side
Top Esports Challenger
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/3 | 2/2/0 | 3/2/1 | 0/2/3 | 0/2/3 | 1/1/7 | 3/1/6 | 3/2/5 | 2/0/6 | 2/1/6 |
| Kill participation | 60% | 40% | 80% | 60% | 60% | 72.7% | 81.8% | 72.7% | 72.7% | 72.7% |
| CS | 182 | 151 | 258 | 224 | 44 | 232 | 169 | 196 | 222 | 36 |
| CS per minute | 7.0 | 5.8 | 9.9 | 8.6 | 1.7 | 8.9 | 6.5 | 7.5 | 8.5 | 1.4 |
| Gold | 7,949 | 8,159 | 11,062 | 8,660 | 5,385 | 10,538 | 9,890 | 10,146 | 10,702 | 7,169 |
| Gold share | 19.3% | 19.8% | 26.8% | 21% | 13.1% | 21.8% | 20.4% | 20.9% | 22.1% | 14.8% |
| Earned gold per minute | 171 | 179 | 290 | 198 | 73 | 270 | 245 | 255 | 276 | 141 |
| Damage to champions | 7,816 | 4,785 | 10,955 | 17,137 | 4,962 | 8,946 | 6,711 | 18,207 | 11,729 | 2,206 |
| Damage share | 17.1% | 10.5% | 24% | 37.5% | 10.9% | 18.7% | 14% | 38.1% | 24.5% | 4.6% |
| Damage per minute | 299 | 183 | 418 | 655 | 190 | 342 | 256 | 695 | 448 | 84 |
| Damage taken per minute | 551 | 747 | 473 | 457 | 414 | 633 | 929 | 401 | 410 | 412 |
| Vision score | 26 | 35 | 19 | 17 | 59 | 15 | 36 | 31 | 32 | 79 |
| Wards placed | 9 | 6 | 10 | 7 | 38 | 8 | 9 | 12 | 9 | 55 |
| Wards killed | 4 | 10 | 3 | 8 | 13 | 0 | 9 | 2 | 8 | 10 |
| Control wards | 1 | 6 | 4 | 1 | 13 | 3 | 8 | 4 | 1 | 14 |
| Gold spent | 7,725 | 7,515 | 10,235 | 8,485 | 5,035 | 9,679 | 9,240 | 9,320 | 9,344 | 6,260 |
| Own jungle monsters | 13 | 90 | 16 | 5 | 0 | 0 | 86 | 16 | 9 | 0 |
| Enemy jungle monsters | 0 | 11 | 2 | 0 | 0 | 0 | 12 | 0 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8119-11296
Methodology →