LDL · Patch 11.16 · Summer
PlayoffsSep 06, 2021, 01:31 PM · 28.8 min · Game 46Kills17
48.3kGold56.3k
47,239Damage55,071
Scouting line
Top Esports Challenger closed it: +8.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
torch
0/3/1
Wayward
6/0/4
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—
—
—
—
—
Yge
1/4/2
Naruto
3/2/11
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—
—
—
—
—
Strive
3/5/1
Yimeng
1/2/9
—
—
—
—
—
—
Ahn
1/1/2
Photic
7/1/5
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—
—
—
—
—
Zorah
1/4/3
Ke
0/1/14
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—
—
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Draft
Rare Atom Period
Blue sideFirst pick
Aatroxtorch
Xin ZhaoYge
RyzeStrive
JinxAhn
SettZorah
Bans




Top Esports Challenger
Red side
GwenWayward
OlafNaruto
GalioYimeng
ApheliosPhotic
ThreshKe
Bans




Objectives
Top Esports Challenger
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Top Esports Challenger.
Biggest lead: Rare Atom Period +0, Top Esports Challenger +8,078. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Top Esports Challenger +8,078 |
Blue side
Rare Atom Period
DefeatRed side
Top Esports Challenger
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/1 | 1/4/2 | 3/5/1 | 1/1/2 | 1/4/3 | 6/0/4 | 3/2/11 | 1/2/9 | 7/1/5 | 0/1/14 |
| Kill participation | 16.7% | 50% | 66.7% | 50% | 66.7% | 58.8% | 82.4% | 58.8% | 70.6% | 82.4% |
| CS | 201 | 143 | 291 | 330 | 38 | 250 | 166 | 212 | 327 | 30 |
| CS per minute | 7.0 | 5.0 | 10.1 | 11.5 | 1.3 | 8.7 | 5.8 | 7.4 | 11.4 | 1.0 |
| Gold | 8,529 | 8,336 | 12,287 | 12,591 | 6,525 | 12,667 | 10,799 | 10,707 | 15,019 | 7,154 |
| Gold share | 17.7% | 17.3% | 25.5% | 26.1% | 13.5% | 22.5% | 19.2% | 19% | 26.7% | 12.7% |
| Earned gold per minute | 164 | 158 | 295 | 305 | 95 | 308 | 243 | 240 | 390 | 117 |
| Damage to champions | 6,039 | 8,796 | 15,513 | 13,521 | 3,370 | 14,936 | 12,460 | 8,083 | 16,691 | 2,901 |
| Damage share | 12.8% | 18.6% | 32.8% | 28.6% | 7.1% | 27.1% | 22.6% | 14.7% | 30.3% | 5.3% |
| Damage per minute | 210 | 306 | 539 | 470 | 117 | 519 | 433 | 281 | 580 | 101 |
| Damage taken per minute | 658 | 807 | 576 | 293 | 395 | 504 | 980 | 430 | 451 | 333 |
| Vision score | 24 | 39 | 33 | 40 | 79 | 27 | 55 | 32 | 47 | 78 |
| Wards placed | 10 | 8 | 13 | 13 | 51 | 11 | 11 | 10 | 14 | 49 |
| Wards killed | 4 | 13 | 5 | 13 | 13 | 4 | 12 | 7 | 18 | 9 |
| Control wards | 1 | 8 | 5 | 5 | 17 | 7 | 10 | 8 | 5 | 15 |
| Gold spent | 8,255 | 8,220 | 11,820 | 11,725 | 6,274 | 10,929 | 9,840 | 9,055 | 12,115 | 6,015 |
| Own jungle monsters | 15 | 86 | 38 | 23 | 0 | 27 | 89 | 0 | 24 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 8 | 0 | 0 | 4 | 0 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8119-11298
Methodology →