LDL · Patch 11.16 · Summer
PlayoffsSep 08, 2021, 10:11 AM · 25.5 min · Game 26Kills19
38.2kGold55.1k
34,232Damage55,049
Scouting line
Rare Atom Period won: +16.9k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Xiaobai
1/4/4
torch
10/2/5
—
—
—
—
—
—
XLB
1/3/2
Yge
1/2/11
—
—
—
—
—
—
Lover11
3/4/1
Strive
1/1/10
—
—
—
—
—
—
Such
1/5/1
Ahn
5/0/3
—
—
—
—
—
—
Lele
0/3/1
Zorah
2/1/5
—
—
—
—
—
—
Draft
Royal Club
Blue sideFirst pick
GnarXiaobai
OlafXLB
QiyanaLover11
SyndraSuch
LeonaLele
Bans




Rare Atom Period
Red side
Jaycetorch
Lee SinYge
Twisted FateStrive
ApheliosAhn
NautilusZorah
Bans




Objectives
Rare Atom Period
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, Rare Atom Period.
Biggest lead: Royal Club +0, Rare Atom Period +16,892. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Rare Atom Period +16,892 |
Blue side
Royal Club
DefeatRed side
Rare Atom Period
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/4 | 1/3/2 | 3/4/1 | 1/5/1 | 0/3/1 | 10/2/5 | 1/2/11 | 1/1/10 | 5/0/3 | 2/1/5 |
| Kill participation | 83.3% | 50% | 66.7% | 33.3% | 16.7% | 78.9% | 63.2% | 57.9% | 42.1% | 36.8% |
| CS | 173 | 153 | 207 | 202 | 31 | 216 | 147 | 245 | 264 | 31 |
| CS per minute | 6.8 | 6.0 | 8.1 | 7.9 | 1.2 | 8.5 | 5.8 | 9.6 | 10.3 | 1.2 |
| Gold | 8,170 | 7,532 | 9,065 | 8,331 | 5,146 | 13,858 | 9,744 | 12,483 | 12,441 | 6,610 |
| Gold share | 21.4% | 19.7% | 23.7% | 21.8% | 13.5% | 25.1% | 17.7% | 22.6% | 22.6% | 12% |
| Earned gold per minute | 187 | 162 | 222 | 193 | 68 | 410 | 249 | 356 | 354 | 126 |
| Damage to champions | 7,815 | 7,415 | 8,950 | 8,121 | 1,931 | 21,942 | 4,724 | 11,372 | 12,440 | 4,571 |
| Damage share | 22.8% | 21.7% | 26.1% | 23.7% | 5.6% | 39.9% | 8.6% | 20.7% | 22.6% | 8.3% |
| Damage per minute | 306 | 291 | 351 | 318 | 76 | 860 | 185 | 446 | 488 | 179 |
| Damage taken per minute | 715 | 775 | 460 | 395 | 473 | 409 | 846 | 508 | 302 | 290 |
| Vision score | 16 | 39 | 33 | 23 | 57 | 32 | 30 | 24 | 33 | 61 |
| Wards placed | 8 | 6 | 8 | 10 | 30 | 11 | 14 | 11 | 12 | 33 |
| Wards killed | 3 | 8 | 10 | 5 | 8 | 5 | 9 | 4 | 5 | 4 |
| Control wards | 3 | 5 | 7 | 2 | 10 | 3 | 6 | 4 | 4 | 10 |
| Gold spent | 7,870 | 7,015 | 9,005 | 7,485 | 5,040 | 11,625 | 9,540 | 11,260 | 10,775 | 5,890 |
| Own jungle monsters | 3 | 89 | 4 | 4 | 0 | 7 | 76 | 12 | 22 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 10 | 8 | 4 | 12 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8120-11301
Methodology →