LDL · Patch 11.16 · Summer
PlayoffsSep 08, 2021, 11:00 AM · 32.9 min · Game 317Kills10
63.2kGold54.9k
75,776Damage54,690
Scouting line
Rare Atom Period closed it: +8.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
torch
2/2/12
Xiaobai
1/2/8
—
—
—
—
—
—
Yge
5/1/11
XLB
5/2/4
—
—
—
—
—
—
Strive
6/2/9
Lover11
2/4/6
—
—
—
—
—
—
Ahn
3/4/9
Such
2/3/4
—
—
—
—
—
—
Zorah
1/1/14
Lele
0/6/5
—
—
—
—
—
—
Draft
Rare Atom Period
Blue sideFirst pick
Gnartorch
Lee SinYge
RyzeStrive
JinxAhn
BraumZorah
Bans




Royal Club
Red side
RenektonXiaobai
ViegoXLB
SylasLover11
ApheliosSuch
RakanLele
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Royal Club.
Biggest lead: Rare Atom Period +8,288, Royal Club +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Rare Atom Period +8,288 |
Blue side
Rare Atom Period
VictoryRed side
Royal Club
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/12 | 5/1/11 | 6/2/9 | 3/4/9 | 1/1/14 | 1/2/8 | 5/2/4 | 2/4/6 | 2/3/4 | 0/6/5 |
| Kill participation | 82.4% | 94.1% | 88.2% | 70.6% | 88.2% | 90% | 90% | 80% | 60% | 50% |
| CS | 263 | 202 | 308 | 326 | 45 | 275 | 209 | 264 | 317 | 32 |
| CS per minute | 8.0 | 6.1 | 9.4 | 9.9 | 1.4 | 8.4 | 6.4 | 8.0 | 9.6 | 1.0 |
| Gold | 12,474 | 12,793 | 15,067 | 14,458 | 8,371 | 11,687 | 11,721 | 12,037 | 13,109 | 6,321 |
| Gold share | 19.7% | 20.3% | 23.9% | 22.9% | 13.3% | 21.3% | 21.4% | 21.9% | 23.9% | 11.5% |
| Earned gold per minute | 249 | 258 | 327 | 309 | 124 | 225 | 226 | 235 | 268 | 61 |
| Damage to champions | 12,909 | 9,505 | 24,159 | 23,009 | 6,194 | 12,676 | 13,929 | 9,103 | 14,334 | 4,648 |
| Damage share | 17% | 12.5% | 31.9% | 30.4% | 8.2% | 23.2% | 25.5% | 16.6% | 26.2% | 8.5% |
| Damage per minute | 393 | 289 | 735 | 700 | 188 | 385 | 424 | 277 | 436 | 141 |
| Damage taken per minute | 619 | 766 | 406 | 480 | 358 | 829 | 854 | 517 | 436 | 493 |
| Vision score | 27 | 61 | 22 | 39 | 81 | 39 | 59 | 35 | 27 | 113 |
| Wards placed | 10 | 18 | 11 | 16 | 53 | 9 | 9 | 11 | 10 | 81 |
| Wards killed | 9 | 22 | 3 | 16 | 16 | 8 | 21 | 10 | 11 | 9 |
| Control wards | 3 | 7 | 2 | 6 | 17 | 7 | 7 | 7 | 4 | 16 |
| Gold spent | 11,014 | 10,965 | 12,189 | 12,630 | 8,135 | 11,414 | 11,065 | 11,759 | 12,679 | 5,900 |
| Own jungle monsters | 2 | 107 | 22 | 31 | 0 | 0 | 102 | 16 | 21 | 0 |
| Enemy jungle monsters | 6 | 8 | 13 | 0 | 0 | 2 | 14 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8120-11302
Methodology →