LJL · Patch 16.05 · Winter
PlayoffsMar 14, 2026, 12:07 PM · 37.1 min · Game 3Scouting line
Inferno Drive Tokyo won: +7.1k team gold, Jungle, Mid and Bot won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Pinnnk
6/4/1
Gecko
3/3/5
Imagine
4/4/9
Kangkuk
4/4/6
Enapon
3/2/11
Razer
4/4/3
wanan
7/3/9
Fluid
3/4/6
JustFocus
1/1/15
chico
0/6/9
Draft
Inferno Drive Tokyo
Blue sideFirst pick
RenektonPinnnk
Kha'ZixImagine
AuroraEnapon
Aphelioswanan
ThreshJustFocus
RAYN Clocks
Red side
OlafGecko
Xin ZhaoKangkuk
RyzeRazer
YunaraFluid
Luluchico
Objectives
- +4,390
- Gold at 15
- -4,390
- 3
- Dragons
- 3
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 1
- Barons
- 1
- 10
- Towers
- 5
- 40
- Plates
- 29
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Inferno Drive Tokyo leads; below, RAYN Clocks.
Biggest lead: Inferno Drive Tokyo +7,062, RAYN Clocks +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Inferno Drive Tokyo +1,814 |
| 15 min | Inferno Drive Tokyo +4,390 |
| 20 min | Inferno Drive Tokyo +3,447 |
| 25 min | Inferno Drive Tokyo +830 |
| End (37 min) | Inferno Drive Tokyo +7,062 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
B. F. SwordImagine, in 2% of the champion's games
Plated SteelcapsImagine, in 3.4% of the champion's games
Randuin's OmenPinnnk, in 3.6% of the champion's games
PinnnkRenekton
GeckoOlaf
ImagineKha'Zix
KangkukXin Zhao
EnaponAurora
RazerRyze
wananAphelios
FluidYunara
JustFocusThresh
chicoLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Inferno Drive Tokyo
VictoryRed side
RAYN Clocks
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/4/1 | 4/4/9 | 3/2/11 | 7/3/9 | 1/1/15 | 3/3/5 | 4/4/6 | 4/4/3 | 3/4/6 | 0/6/9 |
| Kill participation | 33.3% | 61.9% | 66.7% | 76.2% | 76.2% | 57.1% | 71.4% | 50% | 64.3% | 64.3% |
| CS | 238 | 273 | 281 | 320 | 32 | 277 | 259 | 278 | 271 | 48 |
| CS per minute | 6.4 | 7.4 | 7.6 | 8.6 | 0.9 | 7.5 | 7.0 | 7.5 | 7.3 | 1.3 |
| Gold | 14,049 | 17,048 | 13,867 | 19,151 | 9,772 | 13,861 | 14,260 | 13,697 | 15,644 | 9,363 |
| Gold share | 19% | 23.1% | 18.8% | 25.9% | 13.2% | 20.7% | 21.3% | 20.5% | 23.4% | 14% |
| Earned gold per minute | 249 | 329 | 244 | 386 | 133 | 243 | 254 | 239 | 291 | 122 |
| Damage to champions | 18,869 | 23,735 | 29,737 | 37,833 | 4,166 | 23,341 | 21,655 | 25,585 | 19,747 | 5,769 |
| Damage share | 16.5% | 20.8% | 26% | 33.1% | 3.6% | 24.3% | 22.5% | 26.6% | 20.5% | 6% |
| Damage per minute | 508 | 639 | 801 | 1,019 | 112 | 629 | 583 | 689 | 532 | 155 |
| Damage taken per minute | 1,192 | 786 | 618 | 403 | 397 | 832 | 1,398 | 714 | 473 | 515 |
| Damage mitigated per minute | 1,504 | 485 | 359 | 331 | 293 | 1,475 | 845 | 410 | 175 | 182 |
| Damage to towers | 5,309 | 1,289 | 10,417 | 22,113 | 471 | 10,223 | 0 | 9,059 | 3,348 | 734 |
| Vision score | 54 | 96 | 56 | 42 | 150 | 66 | 47 | 36 | 63 | 180 |
| Wards placed | 24 | 13 | 11 | 12 | 70 | 11 | 13 | 18 | 21 | 80 |
| Wards killed | 9 | 25 | 13 | 8 | 17 | 14 | 4 | 6 | 15 | 26 |
| Control wards | 10 | 11 | 10 | 5 | 16 | 7 | 11 | 6 | 5 | 25 |
| Gold at 15 | 4,742 | 7,152 | 6,078 | 7,625 | 4,177 | 5,818 | 6,059 | 5,166 | 4,572 | 3,769 |
| Gold diff at 10 | -264 | +703 | +460 | +928 | -13 | +264 | -703 | -460 | -928 | +13 |
| Gold diff at 15 | -1,076 | +1,093 | +912 | +3,053 | +408 | +1,076 | -1,093 | -912 | -3,053 | -408 |
| XP diff at 10 | -123 | -189 | +111 | +583 | -8 | +123 | +189 | -111 | -583 | +8 |
| XP diff at 15 | -1,308 | +599 | +382 | +1,871 | -283 | +1,308 | -599 | -382 | -1,871 | +283 |
| CS diff at 10 | -3 | +1 | +8 | +19 | -4 | +3 | -1 | -8 | -19 | +4 |
| CS diff at 15 | -9 | +14 | +6 | +34 | -8 | +9 | -14 | -6 | -34 | +8 |
| Gold diff at 20 | -4 | +1,198 | +351 | +1,442 | +460 | +4 | -1,198 | -351 | -1,442 | -460 |
| XP diff at 20 | -574 | +613 | -628 | +872 | -190 | +574 | -613 | +628 | -872 | +190 |
| CS diff at 20 | -4 | +14 | -16 | +27 | -7 | +4 | -14 | +16 | -27 | +7 |
| Gold diff at 25 | -338 | +1,047 | -722 | +1,035 | -192 | +338 | -1,047 | +722 | -1,035 | +192 |
| XP diff at 25 | -1,910 | -49 | -3,226 | +131 | -873 | +1,910 | +49 | +3,226 | -131 | +873 |
| CS diff at 25 | -9 | +8 | -16 | +31 | -10 | +9 | -8 | +16 | -31 | +10 |
| Gold spent | 13,575 | 15,625 | 13,330 | 15,925 | 8,530 | 13,625 | 13,075 | 13,600 | 15,725 | 8,565 |
| Multikills | 2× double, 1× triple, 1× quadra | — | — | 1× double, 1× triple | — | — | — | 1× double, 1× triple | 1× double | — |
Game ID LOLTMNT01_347780
Methodology →