LJL · Patch 16.05 · Winter
PlayoffsMar 14, 2026, 10:13 AM · 32.3 minScouting line
Inferno Drive Tokyo won: +15.5k team gold, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
2/1/2
Pinnnk
4/1/6
Kangkuk
1/6/5
Imagine
5/3/9
Razer
4/6/3
Enapon
7/1/11
Fluid
1/4/0
wanan
5/2/8
chico
0/5/4
JustFocus
1/1/17
Draft
RAYN Clocks
Blue sideFirst pick
RumbleGecko
ViKangkuk
MelRazer
XayahFluid
Alistarchico
Inferno Drive Tokyo
Red side
GnarPinnnk
QiyanaImagine
AhriEnapon
Ezrealwanan
RellJustFocus
Objectives
- -1,021
- Gold at 15
- +1,021
- 0
- Dragons
- 4
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 11
- 13
- Plates
- 45
- 0
- Inhibitors
- 3
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, Inferno Drive Tokyo.
Biggest lead: RAYN Clocks +0, Inferno Drive Tokyo +15,520. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Inferno Drive Tokyo +982 |
| 15 min | Inferno Drive Tokyo +1,021 |
| 20 min | Inferno Drive Tokyo +3,932 |
| 25 min | Inferno Drive Tokyo +7,177 |
| End (32 min) | Inferno Drive Tokyo +15,520 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Force of NaturePinnnk, in 1.3% of the champion's games
B. F. Swordwanan, in 3.4% of the champion's games
Guardian AngelImagine, in 9.5% of the champion's games
Void StaffEnapon, in 9.8% of the champion's games
GeckoRumble
PinnnkGnar
KangkukVi
ImagineQiyana
RazerMel
EnaponAhri
FluidXayah
wananEzreal
chicoAlistar
JustFocusRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
DefeatRed side
Inferno Drive Tokyo
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/2 | 1/6/5 | 4/6/3 | 1/4/0 | 0/5/4 | 4/1/6 | 5/3/9 | 7/1/11 | 5/2/8 | 1/1/17 |
| Kill participation | 50% | 75% | 87.5% | 12.5% | 50% | 45.5% | 63.6% | 81.8% | 59.1% | 81.8% |
| CS | 291 | 182 | 270 | 318 | 44 | 259 | 247 | 317 | 323 | 32 |
| CS per minute | 9.0 | 5.6 | 8.4 | 9.8 | 1.4 | 8.0 | 7.6 | 9.8 | 10.0 | 1.0 |
| Gold | 12,675 | 10,528 | 11,929 | 13,487 | 7,572 | 13,214 | 15,596 | 16,573 | 17,330 | 8,998 |
| Gold share | 22.6% | 18.7% | 21.2% | 24% | 13.5% | 18.4% | 21.7% | 23.1% | 24.2% | 12.5% |
| Earned gold per minute | 261 | 195 | 238 | 286 | 103 | 278 | 351 | 382 | 405 | 147 |
| Damage to champions | 19,379 | 10,340 | 20,944 | 11,071 | 3,104 | 16,659 | 21,436 | 25,518 | 24,190 | 4,420 |
| Damage share | 29.9% | 15.9% | 32.3% | 17.1% | 4.8% | 18.1% | 23.2% | 27.7% | 26.2% | 4.8% |
| Damage per minute | 599 | 320 | 648 | 342 | 96 | 515 | 663 | 789 | 748 | 137 |
| Damage taken per minute | 504 | 1,085 | 614 | 516 | 620 | 867 | 729 | 567 | 453 | 461 |
| Damage mitigated per minute | 543 | 911 | 282 | 161 | 745 | 904 | 426 | 333 | 232 | 661 |
| Damage to towers | 4,587 | 0 | 1,595 | 3,393 | 75 | 7,595 | 2,009 | 17,414 | 11,546 | 0 |
| Vision score | 36 | 35 | 46 | 31 | 133 | 33 | 55 | 44 | 36 | 129 |
| Wards placed | 11 | 10 | 16 | 13 | 62 | 11 | 10 | 6 | 13 | 55 |
| Wards killed | 2 | 3 | 8 | 6 | 18 | 6 | 14 | 16 | 7 | 16 |
| Control wards | 5 | 8 | 8 | 3 | 16 | 1 | 10 | 4 | 5 | 17 |
| Gold at 15 | 5,067 | 5,085 | 6,166 | 5,239 | 3,443 | 5,164 | 5,569 | 5,364 | 6,468 | 3,456 |
| Gold diff at 10 | +277 | -437 | +227 | -1,060 | +11 | -277 | +437 | -227 | +1,060 | -11 |
| Gold diff at 15 | -97 | -484 | +802 | -1,229 | -13 | +97 | +484 | -802 | +1,229 | +13 |
| XP diff at 10 | +218 | -81 | +50 | -798 | -53 | -218 | +81 | -50 | +798 | +53 |
| XP diff at 15 | +442 | +226 | -145 | -1,061 | +283 | -442 | -226 | +145 | +1,061 | -283 |
| CS diff at 10 | +13 | -6 | +2 | -18 | +5 | -13 | +6 | -2 | +18 | -5 |
| CS diff at 15 | +8 | -13 | +1 | -22 | +11 | -8 | +13 | -1 | +22 | -11 |
| Gold diff at 20 | +105 | -1,832 | -902 | -1,356 | +53 | -105 | +1,832 | +902 | +1,356 | -53 |
| XP diff at 20 | +1,007 | -835 | -1,711 | -1,567 | +315 | -1,007 | +835 | +1,711 | +1,567 | -315 |
| CS diff at 20 | +21 | -27 | -13 | -29 | +12 | -21 | +27 | +13 | +29 | -12 |
| Gold diff at 25 | -1,023 | -3,044 | -2,030 | -974 | -106 | +1,023 | +3,044 | +2,030 | +974 | +106 |
| XP diff at 25 | +448 | -1,019 | -1,928 | -1,912 | +155 | -448 | +1,019 | +1,928 | +1,912 | -155 |
| CS diff at 25 | +13 | -36 | -16 | -32 | +15 | -13 | +36 | +16 | +32 | -15 |
| Gold spent | 12,025 | 9,750 | 11,375 | 13,225 | 7,440 | 13,058 | 14,550 | 15,150 | 15,408 | 7,920 |
| Multikills | — | — | — | — | — | — | — | 2× double | 2× double | — |
Game ID LOLTMNT01_348564
Methodology →