UL · Patch 14.04 · Spring
PlayoffsMar 14, 2024, 07:11 PM · 34.8 min · Game 3Scouting line
Back2TheGame won: +7.2k team gold, Jungle, Bot and Support won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Melonik
0/1/4
Kozi
1/1/3
bluerzor
2/3/3
ShazQ
5/2/5
Kofte
0/1/5
Syzyf
1/0/8
HARPOON
4/5/1
Salami
7/2/6
Erdote
0/4/4
Acorderr
0/1/12
Draft
Zero Tenacity
Blue sideFirst pick
GragasMelonik
Volibearbluerzor
CorkiKofte
KalistaHARPOON
NautilusErdote
Back2TheGame
Red side
FioraKozi
ViegoShazQ
KarmaSyzyf
VarusSalami
BraumAcorderr
Objectives
- -2,213
- Gold at 15
- +2,213
- 2
- Dragons
- 3
- 4
- Void grubs
- 2
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 8
- 4
- Plates
- 6
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Zero Tenacity leads; below, Back2TheGame.
Biggest lead: Zero Tenacity +0, Back2TheGame +7,230. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Back2TheGame +945 |
| 15 min | Back2TheGame +2,213 |
| 20 min | Back2TheGame +530 |
| 25 min | Back2TheGame +525 |
| End (35 min) | Back2TheGame +7,230 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Liandry's TormentSyzyf, in 2.2% of the champion's games
Jak'Sho, The ProteanSalami, in 5.3% of the champion's games
EclipseKofte, in 7.6% of the champion's games
MelonikGragas
KoziFiora
bluerzorVolibear
ShazQViego
KofteCorki
SyzyfKarma
HARPOONKalista
SalamiVarus
ErdoteNautilus
AcorderrBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Zero Tenacity
DefeatRed side
Back2TheGame
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/1/4 | 2/3/3 | 0/1/5 | 4/5/1 | 0/4/4 | 1/1/3 | 5/2/5 | 1/0/8 | 7/2/6 | 0/1/12 |
| Kill participation | 66.7% | 83.3% | 83.3% | 83.3% | 66.7% | 28.6% | 71.4% | 64.3% | 92.9% | 85.7% |
| CS | 344 | 173 | 321 | 288 | 40 | 340 | 252 | 264 | 320 | 31 |
| CS per minute | 9.9 | 5.0 | 9.2 | 8.3 | 1.1 | 9.8 | 7.2 | 7.6 | 9.2 | 0.9 |
| Gold | 13,248 | 10,239 | 13,660 | 14,002 | 7,646 | 15,305 | 13,200 | 12,379 | 16,333 | 8,808 |
| Gold share | 22.5% | 17.4% | 23.2% | 23.8% | 13% | 23.2% | 20% | 18.7% | 24.7% | 13.3% |
| Earned gold per minute | 250 | 164 | 262 | 272 | 89 | 309 | 249 | 225 | 339 | 123 |
| Damage to champions | 19,664 | 9,598 | 20,533 | 17,485 | 4,353 | 17,986 | 7,738 | 25,095 | 21,353 | 3,308 |
| Damage share | 27.5% | 13.4% | 28.7% | 24.4% | 6.1% | 23.8% | 10.3% | 33.2% | 28.3% | 4.4% |
| Damage per minute | 565 | 276 | 589 | 502 | 125 | 516 | 222 | 720 | 613 | 95 |
| Damage taken per minute | 829 | 876 | 450 | 516 | 427 | 983 | 1,031 | 296 | 373 | 583 |
| Damage mitigated per minute | 788 | 1,007 | 282 | 343 | 903 | 855 | 929 | 403 | 499 | 585 |
| Damage to towers | 850 | 745 | 3,705 | 912 | 342 | 18,039 | 157 | 973 | 6,001 | 605 |
| Vision score | 48 | 54 | 38 | 48 | 127 | 36 | 55 | 54 | 55 | 119 |
| Wards placed | 17 | 11 | 11 | 13 | 59 | 13 | 9 | 18 | 12 | 48 |
| Wards killed | 5 | 13 | 4 | 11 | 16 | 9 | 17 | 9 | 15 | 12 |
| Control wards | 5 | 10 | 1 | 4 | 15 | 2 | 9 | 8 | 5 | 7 |
| Gold at 15 | 5,305 | 4,524 | 5,570 | 4,927 | 3,335 | 5,359 | 5,634 | 5,214 | 5,849 | 3,818 |
| Gold diff at 10 | -82 | -273 | +74 | -549 | -115 | +82 | +273 | -74 | +549 | +115 |
| Gold diff at 15 | -54 | -1,110 | +356 | -922 | -483 | +54 | +1,110 | -356 | +922 | +483 |
| XP diff at 10 | +30 | +231 | -73 | +659 | -244 | -30 | -231 | +73 | -659 | +244 |
| XP diff at 15 | +212 | -54 | -363 | +77 | -382 | -212 | +54 | +363 | -77 | +382 |
| CS diff at 10 | -1 | +6 | +6 | +8 | +1 | +1 | -6 | -6 | -8 | -1 |
| CS diff at 15 | -3 | +1 | +7 | +1 | +3 | +3 | -1 | -7 | -1 | -3 |
| Gold diff at 20 | +228 | -537 | +980 | -1,109 | -92 | -228 | +537 | -980 | +1,109 | +92 |
| XP diff at 20 | +1,162 | -215 | -61 | -193 | -461 | -1,162 | +215 | +61 | +193 | +461 |
| CS diff at 20 | +17 | -17 | +14 | -7 | +5 | -17 | +17 | -14 | +7 | -5 |
| Gold diff at 25 | +50 | -1,220 | +1,551 | -718 | -188 | -50 | +1,220 | -1,551 | +718 | +188 |
| XP diff at 25 | +1,786 | -1,091 | +334 | +123 | -549 | -1,786 | +1,091 | -334 | -123 | +549 |
| CS diff at 25 | +1 | -40 | +30 | -14 | +4 | -1 | +40 | -30 | +14 | -4 |
| Gold spent | 12,725 | 9,700 | 12,395 | 12,100 | 7,525 | 13,033 | 12,175 | 10,400 | 14,375 | 7,775 |
| Multikills | — | — | — | 1× double | — | — | 1× double | — | 1× double | — |
Game ID LOLTMNT03_54572
Methodology →