UL · Patch 14.13 · Summer
PlayoffsJul 24, 2024, 05:58 PM · 38.9 min · Game 3Scouting line
Back2TheGame won: +8.4k team gold, Bot won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Melonik
2/4/0
Kozi
6/1/5
bluerzor
2/4/2
ShazQ
1/2/13
Kofte
1/3/2
Syzyf
4/1/7
HARPOON
1/2/2
Lothen
6/0/8
Erdote
0/5/6
Acorderr
1/2/11
Draft
Zero Tenacity
Blue sideFirst pick
RenektonMelonik
Sejuanibluerzor
CorkiKofte
XayahHARPOON
LeonaErdote
Back2TheGame
Red side
JaxKozi
AmumuShazQ
TristanaSyzyf
ZeriLothen
AlistarAcorderr
Objectives
- +3,052
- Gold at 15
- -3,052
- 2
- Dragons
- 4
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 2
- 5
- Towers
- 10
- 7
- Plates
- 6
- 0
- Inhibitors
- 3
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Zero Tenacity leads; below, Back2TheGame.
Biggest lead: Zero Tenacity +3,052, Back2TheGame +8,393. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Zero Tenacity +3,025 |
| 15 min | Zero Tenacity +3,052 |
| 20 min | Zero Tenacity +110 |
| 25 min | Back2TheGame +2,125 |
| End (39 min) | Back2TheGame +8,393 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Randuin's OmenAcorderr, in 0.6% of the champion's games
Mercurial ScimitarKofte, in 1.4% of the champion's games
ConquerorLothen, in 7.5% of the champion's games
Frozen HeartShazQ, in 7.7% of the champion's games
MelonikRenekton
KoziJax
bluerzorSejuani
ShazQAmumu
KofteCorki
SyzyfTristana
HARPOONXayah
LothenZeri
ErdoteLeona
AcorderrAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Zero Tenacity
DefeatRed side
Back2TheGame
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/0 | 2/4/2 | 1/3/2 | 1/2/2 | 0/5/6 | 6/1/5 | 1/2/13 | 4/1/7 | 6/0/8 | 1/2/11 |
| Kill participation | 33.3% | 66.7% | 50% | 50% | 100% | 61.1% | 77.8% | 61.1% | 77.8% | 66.7% |
| CS | 350 | 168 | 429 | 421 | 44 | 247 | 193 | 438 | 477 | 34 |
| CS per minute | 9.0 | 4.3 | 11.0 | 10.8 | 1.1 | 6.4 | 5.0 | 11.3 | 12.3 | 0.9 |
| Gold | 15,926 | 11,427 | 17,521 | 15,959 | 8,780 | 15,539 | 13,025 | 18,801 | 20,644 | 9,997 |
| Gold share | 22.9% | 16.4% | 25.2% | 22.9% | 12.6% | 19.9% | 16.7% | 24.1% | 26.5% | 12.8% |
| Earned gold per minute | 280 | 165 | 321 | 281 | 96 | 270 | 206 | 354 | 402 | 128 |
| Damage to champions | 16,434 | 9,547 | 24,649 | 18,473 | 7,256 | 24,237 | 12,327 | 27,401 | 29,127 | 3,716 |
| Damage share | 21.5% | 12.5% | 32.3% | 24.2% | 9.5% | 25% | 12.7% | 28.3% | 30.1% | 3.8% |
| Damage per minute | 423 | 246 | 634 | 475 | 187 | 624 | 317 | 705 | 749 | 96 |
| Damage taken per minute | 900 | 962 | 600 | 331 | 627 | 824 | 778 | 515 | 220 | 450 |
| Damage mitigated per minute | 1,277 | 1,315 | 446 | 193 | 724 | 911 | 1,034 | 358 | 189 | 992 |
| Damage to towers | 6,409 | 182 | 7,806 | 0 | 0 | 10,945 | 191 | 10,707 | 10,690 | 240 |
| Vision score | 37 | 58 | 41 | 37 | 172 | 39 | 46 | 40 | 55 | 144 |
| Wards placed | 9 | 12 | 14 | 16 | 99 | 12 | 12 | 17 | 10 | 72 |
| Wards killed | 7 | 11 | 11 | 8 | 23 | 7 | 9 | 8 | 19 | 14 |
| Control wards | 4 | 10 | 3 | 4 | 30 | 3 | 9 | 3 | 2 | 17 |
| Gold at 15 | 5,625 | 5,364 | 7,111 | 5,634 | 3,711 | 4,889 | 4,808 | 5,185 | 6,462 | 3,049 |
| Gold diff at 10 | +1,475 | +390 | +741 | -200 | +619 | -1,475 | -390 | -741 | +200 | -619 |
| Gold diff at 15 | +736 | +556 | +1,926 | -828 | +662 | -736 | -556 | -1,926 | +828 | -662 |
| XP diff at 10 | +489 | +229 | +609 | +196 | +356 | -489 | -229 | -609 | -196 | -356 |
| XP diff at 15 | -497 | +60 | +650 | +380 | -373 | +497 | -60 | -650 | -380 | +373 |
| CS diff at 10 | +37 | +5 | +14 | -6 | +6 | -37 | -5 | -14 | +6 | -6 |
| CS diff at 15 | +33 | +1 | +12 | -5 | +6 | -33 | -1 | -12 | +5 | -6 |
| Gold diff at 20 | +353 | -563 | +1,369 | -1,495 | +446 | -353 | +563 | -1,369 | +1,495 | -446 |
| XP diff at 20 | -571 | -1,075 | -331 | +49 | -352 | +571 | +1,075 | +331 | -49 | +352 |
| CS diff at 20 | +43 | -20 | +15 | -4 | +10 | -43 | +20 | -15 | +4 | -10 |
| Gold diff at 25 | +837 | -983 | +795 | -2,826 | +52 | -837 | +983 | -795 | +2,826 | -52 |
| XP diff at 25 | +103 | -1,660 | -1,722 | -1,527 | -2,426 | -103 | +1,660 | +1,722 | +1,527 | +2,426 |
| CS diff at 25 | +81 | -20 | +21 | -27 | +7 | -81 | +20 | -21 | +27 | -7 |
| Gold spent | 15,550 | 10,900 | 17,588 | 15,900 | 8,450 | 15,108 | 11,975 | 15,875 | 17,500 | 9,075 |
| Multikills | — | — | — | — | — | — | — | — | 2× double | — |
Game ID LOLTMNT06_66118
Methodology →