UL · Patch 14.13 · Summer
PlayoffsJul 24, 2024, 07:00 PM · 34.8 min · Game 4Scouting line
Zero Tenacity won: +12.1k team gold, Top, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Kozi
2/5/5
Melonik
3/3/6
ShazQ
0/6/8
bluerzor
7/4/11
Syzyf
6/4/6
Kofte
4/5/11
Lothen
5/1/4
HARPOON
9/1/5
Acorderr
2/7/9
Erdote
0/2/17
Draft
Back2TheGame
Blue sideFirst pick
FioraKozi
SejuaniShazQ
LucianSyzyf
Kai'SaLothen
AlistarAcorderr
Zero Tenacity
Red side
RenektonMelonik
Zyrabluerzor
CorkiKofte
ZeriHARPOON
NautilusErdote
Objectives
- -2,050
- Gold at 15
- +2,050
- 2
- Dragons
- 3
- 0
- Void grubs
- 6
- 0
- Heralds
- 1
- 0
- Barons
- 2
- 4
- Towers
- 10
- 1
- Plates
- 4
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Back2TheGame leads; below, Zero Tenacity.
Biggest lead: Back2TheGame +0, Zero Tenacity +12,116. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Zero Tenacity +1,623 |
| 15 min | Zero Tenacity +2,050 |
| 20 min | Zero Tenacity +1,673 |
| 25 min | Zero Tenacity +5,784 |
| End (35 min) | Zero Tenacity +12,116 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
ThornmailMelonik, in 0.8% of the champion's games
Kaenic RookernMelonik, in 2% of the champion's games
ConquerorHARPOON, in 7.5% of the champion's games
Sorcerer's ShoesLothen, in 7.8% of the champion's games
KoziFiora
MelonikRenekton
ShazQSejuani
bluerzorZyra
SyzyfLucian
KofteCorki
LothenKai'Sa
HARPOONZeri
AcorderrAlistar
ErdoteNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Back2TheGame
DefeatRed side
Zero Tenacity
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/5/5 | 0/6/8 | 6/4/6 | 5/1/4 | 2/7/9 | 3/3/6 | 7/4/11 | 4/5/11 | 9/1/5 | 0/2/17 |
| Kill participation | 46.7% | 53.3% | 80% | 60% | 73.3% | 39.1% | 78.3% | 65.2% | 60.9% | 73.9% |
| CS | 284 | 155 | 298 | 346 | 42 | 315 | 248 | 282 | 399 | 38 |
| CS per minute | 8.2 | 4.4 | 8.6 | 9.9 | 1.2 | 9.0 | 7.1 | 8.1 | 11.5 | 1.1 |
| Gold | 13,235 | 9,328 | 14,732 | 15,263 | 8,361 | 15,231 | 14,036 | 15,220 | 19,343 | 9,205 |
| Gold share | 21.7% | 15.3% | 24.2% | 25.1% | 13.7% | 20.9% | 19.2% | 20.8% | 26.5% | 12.6% |
| Earned gold per minute | 250 | 137 | 293 | 308 | 110 | 307 | 273 | 307 | 425 | 134 |
| Damage to champions | 23,633 | 12,181 | 26,134 | 24,186 | 5,786 | 22,530 | 28,838 | 30,178 | 36,360 | 11,228 |
| Damage share | 25.7% | 13.3% | 28.4% | 26.3% | 6.3% | 17.4% | 22.3% | 23.4% | 28.2% | 8.7% |
| Damage per minute | 678 | 350 | 750 | 694 | 166 | 647 | 828 | 866 | 1,044 | 322 |
| Damage taken per minute | 1,222 | 1,270 | 674 | 436 | 1,058 | 1,234 | 701 | 789 | 385 | 620 |
| Damage mitigated per minute | 1,136 | 1,270 | 396 | 288 | 1,790 | 1,583 | 424 | 531 | 240 | 842 |
| Damage to towers | 6,709 | 0 | 4,818 | 1,500 | 0 | 7,941 | 1,888 | 9,004 | 3,794 | 772 |
| Vision score | 21 | 34 | 51 | 35 | 113 | 33 | 48 | 52 | 60 | 128 |
| Wards placed | 12 | 6 | 18 | 14 | 50 | 9 | 11 | 18 | 12 | 73 |
| Wards killed | 1 | 9 | 13 | 10 | 14 | 7 | 11 | 6 | 18 | 12 |
| Control wards | 2 | 7 | 6 | 4 | 12 | 3 | 8 | 7 | 2 | 18 |
| Gold at 15 | 4,413 | 4,381 | 6,338 | 5,712 | 3,560 | 5,382 | 5,695 | 5,703 | 6,167 | 3,507 |
| Gold diff at 10 | -387 | -660 | +103 | -653 | -26 | +387 | +660 | -103 | +653 | +26 |
| Gold diff at 15 | -969 | -1,314 | +635 | -455 | +53 | +969 | +1,314 | -635 | +455 | -53 |
| XP diff at 10 | -913 | -222 | -363 | -488 | +89 | +913 | +222 | +363 | +488 | -89 |
| XP diff at 15 | -1,134 | -612 | +408 | +202 | +534 | +1,134 | +612 | -408 | -202 | -534 |
| CS diff at 10 | -23 | -14 | -9 | -15 | -1 | +23 | +14 | +9 | +15 | +1 |
| CS diff at 15 | -31 | -32 | -8 | 0 | -4 | +31 | +32 | +8 | 0 | +4 |
| Gold diff at 20 | -591 | -1,625 | +1,281 | -1,308 | +570 | +591 | +1,625 | -1,281 | +1,308 | -570 |
| XP diff at 20 | -1,096 | -1,238 | +592 | -408 | +404 | +1,096 | +1,238 | -592 | +408 | -404 |
| CS diff at 20 | -37 | -51 | +1 | -15 | +3 | +37 | +51 | -1 | +15 | -3 |
| Gold diff at 25 | -2,240 | -2,409 | +154 | -1,253 | -36 | +2,240 | +2,409 | -154 | +1,253 | +36 |
| XP diff at 25 | -2,650 | -1,484 | -1,341 | -228 | +1,050 | +2,650 | +1,484 | +1,341 | +228 | -1,050 |
| CS diff at 25 | -46 | -40 | -9 | -3 | +2 | +46 | +40 | +9 | +3 | -2 |
| Gold spent | 12,843 | 8,855 | 14,760 | 15,100 | 8,200 | 13,525 | 13,850 | 14,068 | 15,400 | 8,050 |
| Multikills | — | — | 1× double | 1× double | — | — | 1× double | — | — | — |
Game ID LOLTMNT06_66124
Methodology →