LPL · Patch 11.15 · Summer
PlayoffsAug 22, 2021, 01:15 PM · 31.5 min · Game 56Kills18
51.2kGold63.4k
44,372Damage55,715
Scouting line
Team WE closed it: +12.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Flandre
1/3/2
Breathe
5/0/7
—
—
—
—
—
—
JunJia
0/3/2
beishang
3/0/9
—
—
—
—
—
—
Scout
1/3/5
Shanks
6/2/5
—
—
—
—
—
—
Viper
3/4/2
Elk
4/2/10
—
—
—
—
—
—
Meiko
1/5/4
MISSING
0/2/14
—
—
—
—
—
—
Draft
EDward Gaming
Blue sideFirst pick
KennenFlandre
ViegoJunJia
SyndraScout
ApheliosViper
RellMeiko
Bans




Team WE
Red side
JayceBreathe
Xin Zhaobeishang
RyzeShanks
AsheElk
BraumMISSING
Bans



Objectives
Team WE
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDward Gaming leads; below, Team WE.
Biggest lead: EDward Gaming +0, Team WE +12,225. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Team WE +12,225 |
Blue side
EDward Gaming
DefeatRed side
Team WE
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/2 | 0/3/2 | 1/3/5 | 3/4/2 | 1/5/4 | 5/0/7 | 3/0/9 | 6/2/5 | 4/2/10 | 0/2/14 |
| Kill participation | 50% | 33.3% | 100% | 83.3% | 83.3% | 66.7% | 66.7% | 61.1% | 77.8% | 77.8% |
| CS | 270 | 147 | 288 | 293 | 37 | 277 | 191 | 308 | 305 | 26 |
| CS per minute | 8.6 | 4.7 | 9.1 | 9.3 | 1.2 | 8.8 | 6.1 | 9.8 | 9.7 | 0.8 |
| Gold | 11,456 | 8,206 | 11,324 | 13,482 | 6,727 | 13,402 | 12,249 | 14,867 | 14,692 | 8,210 |
| Gold share | 22.4% | 16% | 22.1% | 26.3% | 13.1% | 21.1% | 19.3% | 23.4% | 23.2% | 12.9% |
| Earned gold per minute | 232 | 129 | 228 | 297 | 82 | 294 | 258 | 341 | 335 | 129 |
| Damage to champions | 13,691 | 4,681 | 11,750 | 12,973 | 1,277 | 19,119 | 6,131 | 7,000 | 17,268 | 6,197 |
| Damage share | 30.9% | 10.5% | 26.5% | 29.2% | 2.9% | 34.3% | 11% | 12.6% | 31% | 11.1% |
| Damage per minute | 434 | 149 | 373 | 412 | 41 | 607 | 195 | 222 | 548 | 197 |
| Damage taken per minute | 434 | 741 | 348 | 425 | 460 | 414 | 879 | 380 | 393 | 445 |
| Vision score | 21 | 58 | 32 | 33 | 88 | 35 | 51 | 37 | 54 | 71 |
| Wards placed | 9 | 9 | 10 | 12 | 43 | 18 | 10 | 22 | 17 | 51 |
| Wards killed | 4 | 21 | 10 | 8 | 12 | 3 | 14 | 6 | 16 | 3 |
| Control wards | 5 | 8 | 5 | 4 | 12 | 7 | 9 | 12 | 8 | 15 |
| Gold spent | 10,874 | 7,905 | 10,735 | 12,050 | 5,740 | 11,754 | 10,290 | 14,669 | 11,739 | 6,115 |
| Own jungle monsters | 2 | 89 | 25 | 12 | 0 | 17 | 91 | 18 | 14 | 0 |
| Enemy jungle monsters | 0 | 5 | 0 | 0 | 0 | 11 | 14 | 6 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8102-11229
Methodology →